No Firebase App '[DEFAULT]' has been created - call Firebase.initializeApp() in Flutter and Firebase
I am building a Flutter application and I have integrated Firebase, but I keep getting this error when I click on a button either to register, login, or logout. I have seen other people have asked the same question, but none seems to work for me. I am using Flutter and Android Studio. How can I fix this problem?
This is an excerpt of my code
class HomeScreen extends StatefulWidget {
@override
_HomeScreenState createState() => _HomeScreenState();
}
class _HomeScreenState extends State<HomeScreen> {
@override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: Colors.red,
body: Center(
child: Container(
child: RaisedButton(
onPressed: () {
FirebaseAuth.instance.signOut().then((value) {
Navigator.pushReplacement(
context,
MaterialPageRoute(
builder: (context) =>
LoginScreen()));
});
},
child: Text("Logout"),
)
)
)
);
}
}
Below is the thrown exception
══╡ EXCEPTION CAUGHT BY GESTURE ╞═══════════════════════════════════════════════════════════════════
The following FirebaseException was thrown while handling a gesture:
[core/no-app] No Firebase App '[DEFAULT]' has been created - call Firebase.initializeApp()
When the exception was thrown, this was the stack:
#0 MethodChannelFirebase.app (package:firebase_core_platform_interface/src/method_channel/method_channel_firebase.dart:118:5)
#1 Firebase.app (package:firebase_core/src/firebase.dart:52:41)
#2 FirebaseAuth.instance (package:firebase_auth/src/firebase_auth.dart:37:47)
#3 _HomeScreenState.build.<anonymous closure> (package:cosytok/screens/home.dart:20:28)
#4 _InkResponseState._handleTap (package:flutter/src/material/ink_well.dart:992:19)
#5 _InkResponseState.build.<anonymous closure> (package:flutter/src/material/ink_well.dart:1098:38)
#6 GestureRecognizer.invokeCallback (package:flutter/src/gestures/recognizer.dart:184:24)
#7 TapGestureRecognizer.handleTapUp (package:flutter/src/gestures/tap.dart:524:11)
#8 BaseTapGestureRecognizer._checkUp (package:flutter/src/gestures/tap.dart:284:5)
#9 BaseTapGestureRecognizer.handlePrimaryPointer (package:flutter/src/gestures/tap.dart:219:7)
#10 PrimaryPointerGestureRecognizer.handleEvent (package:flutter/src/gestures/recognizer.dart:477:9)
#11 PointerRouter._dispatch (package:flutter/src/gestures/pointer_router.dart:78:12)
#12 PointerRouter._dispatchEventToRoutes.<anonymous closure> (package:flutter/src/gestures/pointer_router.dart:124:9)
#13 _LinkedHashMapMixin.forEach (dart:collection-patch/compact_hash.dart:377:8)
#14 PointerRouter._dispatchEventToRoutes (package:flutter/src/gestures/pointer_router.dart:122:18)
#15 PointerRouter.route (package:flutter/src/gestures/pointer_router.dart:108:7)
#16 GestureBinding.handleEvent (package:flutter/src/gestures/binding.dart:220:19)
#17 GestureBinding.dispatchEvent (package:flutter/src/gestures/binding.dart:200:22)
#18 GestureBinding._handlePointerEvent (package:flutter/src/gestures/binding.dart:158:7)
#19 GestureBinding._flushPointerEventQueue (package:flutter/src/gestures/binding.dart:104:7)
#20 GestureBinding._handlePointerDataPacket (package:flutter/src/gestures/binding.dart:88:7)
#24 _invoke1 (dart:ui/hooks.dart:267:10)
#25 _dispatchPointerDataPacket (dart:ui/hooks.dart:176:5)
(elided 3 frames from dart:async)
Handler: "onTap"
Recognizer:
TapGestureRecognizer#f0104
════════════════════════════════════════════════════════════════════════════════════════════════════
════════ Exception caught by gesture ═══════════════════════════════════════════════════════════════
The following FirebaseException was thrown while handling a gesture:
[core/no-app] No Firebase App '[DEFAULT]' has been created - call Firebase.initializeApp()
-
3You should now use Dart-only way for initializing Firebase.CopsOnRoad– CopsOnRoad2021年12月31日 08:23:18 +00:00Commented Dec 31, 2021 at 8:23
-
I solved it by updating all the packages in pubspec.yaml to the latest version.zackygaurav– zackygaurav2023年03月17日 05:56:57 +00:00Commented Mar 17, 2023 at 5:56
29 Answers 29
Starting Since August 17 2020
All Firebase versions have been updated and now you have to call Firebase.initializeApp() before using any Firebase product, for example:
First, all Firebase products now depend on firebase_core version (0.5.0+), therefore you need to add it in the pubspec.yaml file:
dependencies:
flutter:
sdk: flutter
firebase_core : ^0.5.0
# cloud_firestore: ^0.14.0 other firebase dependencies
Then you have to call Firebase.initializeApp():
First Example
import 'package:flutter/material.dart';
// Import the firebase_core plugin
import 'package:firebase_core/firebase_core.dart';
void main() {
runApp(App());
}
class App extends StatelessWidget {
@override
Widget build(BuildContext context) {
return FutureBuilder(
// Initialize FlutterFire
future: Firebase.initializeApp(),
builder: (context, snapshot) {
// Check for errors
if (snapshot.hasError) {
return SomethingWentWrong();
}
// Once complete, show your application
if (snapshot.connectionState == ConnectionState.done) {
return MyAwesomeApp();
}
// Otherwise, show something whilst waiting for initialization to complete
return Loading();
},
);
}
}
Second Example with Firestore:
import 'package:cloud_firestore/cloud_firestore.dart';
import 'package:flutter/material.dart';
import 'package:firebase_core/firebase_core.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
debugShowCheckedModeBanner: false,
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: FirstRoute(title: 'First Route'),
);
}
}
class FirstRoute extends StatefulWidget {
FirstRoute({Key key, this.title}) : super(key: key);
final String title;
@override
_FirstRouteState createState() => _FirstRouteState();
}
class _FirstRouteState extends State<FirstRoute> {
@override
void initState() {
super.initState();
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text("test"),
),
body: FutureBuilder(
future: getData(),
builder: (context, AsyncSnapshot<DocumentSnapshot> snapshot) {
if (snapshot.connectionState == ConnectionState.done) {
return Column(
children: [
Container(
height: 27,
child: Text(
"Name: ${snapshot.data.data()['name']}",
overflow: TextOverflow.fade,
style: TextStyle(fontSize: 20),
),
),
],
);
} else if (snapshot.connectionState == ConnectionState.none) {
return Text("No data");
}
return CircularProgressIndicator();
},
));
}
Future<DocumentSnapshot> getData() async {
await Firebase.initializeApp();
return await FirebaseFirestore.instance
.collection("users")
.doc("docID")
.get();
}
}
Third Example:
Initialize it in initState() then call setState() which will call the build() method.
@override
void initState() {
super.initState();
Firebase.initializeApp().whenComplete(() {
print("completed");
setState(() {});
});
}
Fourth Example:
Initialize it in the main() method after calling WidgetsFlutterBinding.ensureInitialized();
void main() async {
WidgetsFlutterBinding.ensureInitialized();
await Firebase.initializeApp();
runApp(MyApp());
}
Note: You only have to call initializeApp() once
26 Comments
ensureInitislized it creates an instance of the Widgetbinding and since Firebase.initializeApp() needs to use platform channels to call native then u need to inialize the binding. api.flutter.dev/flutter/widgets/WidgetsFlutterBinding/… (platform channel are in flutter engine)Add to pubspec.yaml
firebase_core :add to main.dart
import 'package:firebase_core/firebase_core.dart'; void main() async { WidgetsFlutterBinding.ensureInitialized(); await Firebase.initializeApp(); runApp(MyApp()); }
9 Comments
initializeApp() is an async call, the application will still start even if it failsDart-only initialization (Recommended)
Initialize Firebase on all platforms using CLI.
No need to add any native code.
No need to download any Google services file.
Install FlutterFire CLI
dart pub global activate flutterfire_cli(Optional) Add the following line to your
~/.zshrcfile and save itexport PATH="$PATH":"$HOME/.pub-cache/bin"Run the
configure:flutterfire configurePress
enterto configure all the platformsYou should now have a
lib/firebase_options.dartfile. Import this file in yourmain.dartand useFirebase.initializeApp.import 'firebase_options.dart'; void main() async { WidgetsFlutterBinding.ensureInitialized(); // This is the last thing you need to add. await Firebase.initializeApp( options: DefaultFirebaseOptions.currentPlatform, ); runApp(...); }
Migrating to Dart-only initialization:
If you already have an existing application, you can migrate it in the following ways.
Android:
Delete
google-services.jsonfile from<flutter-project>/android/app:Delete the following line in
<flutter-project>/android/build.gradlefileDelete the following line in
<flutter-project>/android/app/build.gradlefile
iOS
Open
<flutter-project>/ios/Runner.xcworkspacefile in Xcode and delete theGoogleService-Info.plistfile from the Runner.macOS
Open
<flutter-project>/macos/Runner.xcworkspacefile in Xcode and delete theGoogleService-Info.plistfile from the Runner.
More information can be found here
8 Comments
firebase_options.dart file generated after the 4th step?If you followed Peter's answer and are still getting the same error, check to make sure anything else you have in your main function comes after the await Firebase.initializeApp() call, like so:
void main() async {
WidgetsFlutterBinding.ensureInitialized();
await Firebase.initializeApp();
FirebaseCrashlytics.instance.setCrashlyticsCollectionEnabled(true);
FlutterError.onError = FirebaseCrashlytics.instance.recordFlutterError;
runApp(MyApp());
}
Comments
Since August 2017, all Firebase services have been updated so that you have to call Firebase.initializeApp() in your main before you can use any of the Firebase products, for example:
If you want to use the firebase_core plugin in a flutter application, then in your pubspec.yaml file add the firebase_core as below
dependencies:
flutter:
sdk: flutter
firebase_core: ^1.19.1
Then call the Firebase.initializeApp(): in your app. same as something below:
import 'package:firebase_core/firebase_core.dart';
void main() async {
WidgetsFlutterBinding.ensureInitialized();
await Firebase.initializeApp();
runApp(MyApp());
}
Comments
First, add this dependency:
firebase_core :
Second: in the project main function, add these two lines and make the function async:
void main() async {
// These two lines
WidgetsFlutterBinding.ensureInitialized();
await Firebase.initializeApp();
//
runApp(MyApp());
}
Now you can use Firebase normally in any file or widget in the project.
The FutureBuilder widget will work either, but you must add it every time you want to access Firebase.
Comments
Since Flutter versions 2.8, FlutterFire can now be initialized from Dart on all platforms using the Firebase.initializeApp function. There's a more simple and quicker way to initialize a firebase project, instead of downloading the .json and .plist file from the firebase console and placing them into your Flutter project folders which can result in several warnings. This is a problem I've experienced several times and here's how I solved it.
After creating your project in the firebase console steps here and installed the Firebase CLI here, please proceed with the following steps:
You can skip step 1 and jump to step 4 if you've already configured your firebase project with flutterfire configure.
From your project root terminal, command:
$ flutterfire configure // This requires the Firebase CLI to work.Select firebase project by hitting return or enter.
insert the bundle ID. You can get this by right clicking the ios folder > then click'Open in xcode'. The Bundle Identifier will appear in the right white panel and you'll have to type this in the terminal manually when prompted.
** Proceed to step 5 if you already have the firebase_core plugin installed. **
Install the latest version of the firebase_core plugin by running this command from your project root directory:
$ flutter pub add firebase_core // Adds to pubspec.yamlAdd imports to the main file:
import 'package:firebase_core/firebase_core.dart'; // import 'firebase_options.dart'; // Generated fileUpdate your main function to initialize firebase with this async function:
Future<void> main() async { WidgetsFlutterBinding.ensureInitialized(); await Firebase.initializeApp(options: DefaultFirebaseOptions.currentPlatform); runApp(const YourAppName()); }
2 Comments
Peter's answer is perfect, but if you still get an error in your code and follow the Flutter Firebase codelab, note that those tutorials are outdated as of August 2020 and not updated yet.
You need to do many other changes like:
- replace
.datawith.data() - replace
updateDatawithupdate
Comments
You should call await Firebase.initializeApp(); before using any Firebase code in your app:
void main() async {
WidgetsFlutterBinding.ensureInitialized();
await Firebase.initializeApp();
runApp(MyApp());
}
Take into account that if you put that line in another method:
Future<void> configure() async {
WidgetsFlutterBinding.ensureInitialized();
await Firebase.initializeApp();
// More code...
}
Don't forget to add the await clause when calling that method:
void main() async {
await configure();
runApp(const MyApp());
}
Because the method runApp could be called before executing the await Firebase.initializeApp(); line from the configure method
Remember to add the firebase_core: ^2.13.0 package into the pubspec.yaml file:
dependencies:
firebase_core : ^2.13.0
# firebase_auth: ^4.6.1 or other firebase packages
And import the firebase_core package:
import 'package:firebase_core/firebase_core.dart';
Comments
Flutter Web with Firebase
If you are using Flutter Web with Firebase make sure you have the SDKs installed in the body tag of your ./web/index.html
<script src="https://www.gstatic.com/firebasejs/8.2.9/firebase-app.js"></script>
<script src="https://www.gstatic.com/firebasejs/8.2.9/firebase-analytics.js"></script>
Furthermore, make sure you call firebase.initializeApp(...) with the configuration parameters in the index.html as well.
<script>
// Your web app's Firebase configuration
// For Firebase JS SDK v7.20.0 and later, measurementId is optional
var firebaseConfig = {
apiKey: "AIz...",
authDomain: "...",
databaseURL: "https://<project-name>.firebaseio.com",
projectId: "...",
storageBucket: "<project-name>.appspot.com",
messagingSenderId: "...",
appId: "...",
measurementId: "..."
};
firebase.initializeApp(firebaseConfig);
firebase.analytics();
</script>
At last configure firebase as described in Peter Haddad's answer:
void main() async {
WidgetsFlutterBinding.ensureInitialized();
await Firebase.initializeApp();
runApp(MyApp());
}
3 Comments
You need to add await Firebase.initializeApp(); which is a Future. Do it inside the dart file that is running your Firebase function like below:
import 'package:firebase_core/firebase_core.dart';
...
Future<void> main() async {
WidgetsFlutterBinding.ensureInitialized();
await Firebase.initializeApp();
runApp(MaterialApp());
}
Comments
If you still have the problem when you leave the app to the main screen, you could add this to whatever .dart file using Firebase:
class App extends StatelessWidget {
final Future<FirebaseApp> _initialization = Firebase.initializeApp();
@override
Widget build(BuildContext context) {
Or in the case of a StatefulWidget:
import 'package:flutter/material.dart';
// Import the firebase_core plugin
import 'package:firebase_core/firebase_core.dart';
void main() {
runApp(App());
}
class App extends StatefulWidget {
_AppState createState() => _AppState();
}
class _AppState extends State<App> {
// Set default `_initialized` and `_error` state to false
bool _initialized = false;
bool _error = false;
// Define an async function to initialize FlutterFire
void initializeFlutterFire() async {
try {
// Wait for Firebase to initialize and set `_initialized` state to true
await Firebase.initializeApp();
setState(() {
_initialized = true;
});
} catch(e) {
// Set `_error` state to true if Firebase initialization fails
setState(() {
_error = true;
});
}
}
@override
void initState() {
initializeFlutterFire();
super.initState();
}
@override
Widget build(BuildContext context) {
// Show error message if initialization failed
if(_error) {
return SomethingWentWrong();
}
// Show a loader until FlutterFire is initialized
if (!_initialized) {
return Loading();
}
return MyAwesomeApp();
}
}
For more information, check this link.
1 Comment
No Firebase App '[DEFAULT]' has been created - call Firebase.initializeApp() . I already initialized the Firebase in stateful widget.This is the way to initialize firebase in 2022
First of all, Install FlutterFire with this link ==> Flutter Fire Installation Link
After installing FlutterFire, you'll need to add these lines of code in your lib/main.dart file
import 'package:firebase_core/firebase_core.dart';
import 'firebase_options.dart';
Then edit your Main Function as done below
void main() async {
WidgetsFlutterBinding.ensureInitialized();
await Firebase.initializeApp(options:
DefaultFirebaseOptions.currentPlatform,);
runApp(MyApp());
}
This can change in the future, so refer to this link for the latest implementation reference below
1 Comment
In most cases this problem is observed after upgrading the project from older Flutter version to null safety. These things should be checked:
Ensure you have firebase-core in pubscpec.yaml
Import firebase core:
import 'package:firebase_core/firebase_core.dart';
Init Firebase before any call - preferably inside main.dart so it is executed before any other implementation:
WidgetsFlutterBinding.ensureInitialized();
await Firebase.initializeApp(
options: DefaultFirebaseOptions.currentPlatform,
);
From offical documentation.
3 Comments
I needed to reconfigure the Firebase app with FlutterFire cli.
https://firebase.flutter.dev/docs/cli
- Install firebase-tool via NPM:
npm install -g firebase-tools - Install flutterfire cli:
dart pub global activate flutterfire_cli - Run this command to configure firebase in your project:
flutterfire configure
Follow the above link and initialise as follows:
void main() async {
WidgetsFlutterBinding.ensureInitialized();
await Firebase.initializeApp(options: DefaultFirebaseOptions.currentPlatform);
runApp(const MyApp());
}
As its await call, The app will show splash screen and Firebase may not initialise so I proceeded next with another FutureBuilder for home screen to make sure Firebase app is initialised before I use FirebaseAuth.
home: FutureBuilder(
future: Firebase.initializeApp(),
builder: (context, snapshot) {
if (snapshot.hasError) {
return Text(snapshot.error.toString(),
style: TextStyle(fontSize: 10));
}
if (snapshot.connectionState == ConnectionState.done) {
return StreamBuilder(
stream: FirebaseAuth.instance.authStateChanges(),
builder: (context, snapshot) {
return snapshot.hasData ? Home() : AuthPage();
},
);
} else {
return Text('');
}
})
1 Comment
Make sure you are using the right/official version of the firebase package.
I was using:
firebase_core_dart: <version-number>
at: https://pub.dev/packages/firebase_core_dart
instead of the official
firebase_core: <version-number>
at https://pub.dev/packages/firebase_core
Using the first option, I got the initialized when using:
await Firebase.initializeApp(
options: DefaultFirebaseOptions.currentPlatform,
).whenComplete(
() => print('FIREBASE INITIALIZED================>'));
but the authentication failed with the error message described by the OP.
Comments
Try the below code. It will resolve the issue for both IOS and Android.
import 'dart:io';
import 'package:firebase_core/firebase_core.dart';
void main() async {
WidgetsFlutterBinding.ensureInitialized();
if (Platform.isIOS) {
await Firebase.initializeApp(
options: const FirebaseOptions(
apiKey: "found in your google service-info.plist",
appId: "found in your google service-info.plist",
messagingSenderId: "found in firebase",
projectId: "found in firebase"),
);
} else {
await Firebase.initializeApp();
}
runApp(const MyApp());
}
1 Comment
In my case, I resolved this issue by adding the Google services plugin in
android/app/build.gradle.
apply plugin: 'com.google.gms.google-services'
1 Comment
You can initialize in the main.dart file as well like this using FutureBuilder.
future: Firebase.initializeApp(),
Look at this example.
void main() {
runApp(App());
}
class App extends StatelessWidget {
@override
Widget build(BuildContext context) {
return FutureBuilder(
// Initialize FlutterFire
future: Firebase.initializeApp(),
builder: (context, snapshot) {
return MaterialApp(
debugShowCheckedModeBanner: false,
title: 'NEWSAPI.org',
home: SplashScreen(),
routes: <String, WidgetBuilder>{
SPLASH_SCREEN: (BuildContext context) => SplashScreen(),
},);
},
);
}
}
1 Comment
I wanted to comment. But this issue have lot of trails. For my case.
I was initializing Injection Container Before Firebase. Hierarchy needs to be check.
Hive.init(directory.path);
await Firebase.initializeApp();// before
await di.init();
Comments
Initialise with firebase options
void main() async{
WidgetsFlutterBinding.ensureInitialized();
await Firebase.initializeApp(
options: DefaultFirebaseOptions.currentPlatform).catchError((e){
print(" Error : ${e.toString()}");
});
}
Comments
For Flutter Users
If you've set Firebase correctly, do not forget to add
await
before
Firebase.initializeApp();
That is mainly the problem with that Exception. And since it's a Future, do this:
Future<void> main() async {
await Firebase.initializeApp();
Comments
you neeed to add await FirebaseApp.initializeApp() in main function remember to add await in main function
Comments
On my case, I added web support to my existing project. The one thing which solved the issue is,
In the web/index.html file
Changing the verison of all the firebase sdk imports from 9.6.6 to 8.10.0
Snippet
<script src="https://www.gstatic.com/firebasejs/8.10.0/firebase-app.js"></script>
<script src="https://www.gstatic.com/firebasejs/8.10.0/firebase-app-check.js"></script>
<script src="https://www.gstatic.com/firebasejs/8.10.0/firebase-firestore.js"></script>
<script src="https://www.gstatic.com/firebasejs/8.10.0/firebase-auth.js"></script>
<script src="https://www.gstatic.com/firebasejs/8.10.0/firebase-storage.js"></script>
<script src="https://www.gstatic.com/firebasejs/8.10.0/firebase-messaging.js"></script>
<script>
var firebaseConfig = {
....
}
Comments
If you are working on a project in which the firebase_core was preconfigured and then you are trying to add new packages it will give that error.
You have to first remove firebase_core: from pubsec.yaml and then save the file and reconfigure it through flutter pub add firebase_core and then flutterfire configure.
Then you can add any new packages.
1 Comment
Initialize with firebase options like this:
void main() async{
WidgetsFlutterBinding.ensureInitialized();
await Firebase.initializeApp(
options: DefaultFirebaseOptions.currentPlatform).catchError((e){
print(" Error : ${e.toString()}");
});
}
1 Comment
In my case it was because for the Web version you have to manually add stuff in the index.html file, not only the .js dependency, but the configuration. See Web Installation .
We tend to forget that for most stuff Flutter is compiled to the target without the need to change anything target-specific, but in this case one must add the configuration for each target.
Comments
Use This for flutter :
const firebaseConfig = {
apiKey: "",
authDomain: "",
projectId: "",
storageBucket: "",
messagingSenderId: "",
appId: "",
measurementId: ""
};
// Initialize Firebase
firebase.initializeApp(firebaseConfig);
firebase.getAnalytics(app);
Instead of this
const firebaseConfig = {
apiKey: "",
authDomain: "",
projectId: "",
storageBucket: "",
messagingSenderId: "",
appId: "",
measurementId: ""
};
// Initialize Firebase
const app = initializeApp(firebaseConfig);
const analytics = getAnalytics(app);
Comments
For a react native app, this config was missing on ios under AppDelegate.m didFinishLaunchingWithOptions:
[FIRApp configure];
Full docs : https://rnfirebase.io/#configure-firebase-with-ios-credentials
Comments
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