For a WPF application which will need 10 - 20 small icons and images for illustrative purposes, is storing these in the assembly as embedded resources the right way to go?
If so, how do I specify in XAML that an Image control should load the image from an embedded resource?
11 Answers 11
If you will use the image in multiple places, then it's worth loading the image data only once into memory and then sharing it between all Image elements.
To do this, create a BitmapSource as a resource somewhere:
<BitmapImage x:Key="MyImageSource" UriSource="../Media/Image.png" />
Then, in your code, use something like:
<Image Source="{StaticResource MyImageSource}" />
In my case, I found that I had to set the Image.png file to have a build action of Resource rather than just Content. This causes the image to be carried within your compiled assembly.
7 Comments
DynamicResource markup extension instead of StaticResource, assuming you would know the keys at compile time. In WPF you can create resource dictionaries at runtime. In fact, that's what happens when you load a Xaml document, it's just that you don't see the equivalent C#.Width="{Binding Source.PixelWidth, RelativeSource={RelativeSource Self}}" to the Image, as otherwise I often see images getting grotesquely scaled up for some reason (such as 16x16 icons stretched to something that looks like 200x200 pixels).I found to be the best practice of using images, videos, etc. is:
- Change your files "Build action" to "Content". Be sure to check Copy to build directory.
- Found on the "Right-Click" menu at the Solution Explorer window.
- Image Source in the following format:
- "/«YourAssemblyName»;component/«YourPath»/«YourImage.png»"
Example
<Image Source="/WPFApplication;component/Images/Start.png" />
Benefits:
- Files are not embedded into the assembly.
- The Resource Manager will raise some memory overflow problems with too many resources (at build time).
- Can be called between assemblies.
11 Comments
In code to load a resource in the executing assembly where my image Freq.png was in the folder Icons and defined as Resource:
this.Icon = new BitmapImage(new Uri(@"pack://application:,,,/"
+ Assembly.GetExecutingAssembly().GetName().Name
+ ";component/"
+ "Icons/Freq.png", UriKind.Absolute));
I also made a function:
/// <summary>
/// Load a resource WPF-BitmapImage (png, bmp, ...) from embedded resource defined as 'Resource' not as 'Embedded resource'.
/// </summary>
/// <param name="pathInApplication">Path without starting slash</param>
/// <param name="assembly">Usually 'Assembly.GetExecutingAssembly()'. If not mentionned, I will use the calling assembly</param>
/// <returns></returns>
public static BitmapImage LoadBitmapFromResource(string pathInApplication, Assembly assembly = null)
{
if (assembly == null)
{
assembly = Assembly.GetCallingAssembly();
}
if (pathInApplication[0] == '/')
{
pathInApplication = pathInApplication.Substring(1);
}
return new BitmapImage(new Uri(@"pack://application:,,,/" + assembly.GetName().Name + ";component/" + pathInApplication, UriKind.Absolute));
}
Usage (assumption you put the function in a ResourceHelper class):
this.Icon = ResourceHelper.LoadBitmapFromResource("Icons/Freq.png");
Note: see MSDN Pack URIs in WPF:
pack://application:,,,/ReferencedAssembly;component/Subfolder/ResourceFile.xaml
8 Comments
new Uri(@"pack://application:,,,/" + pathInApplication) also did the trick.Some people are asking about doing this in code and not getting an answer.
After spending many hours searching I found a very simple method, I found no example and so I share mine here which works with images. (mine was a .gif)
Summary:
It returns a BitmapFrame which ImageSource "destinations" seem to like.
Use:
doGetImageSourceFromResource ("[YourAssemblyNameHere]", "[YourResourceNameHere]");
Method:
static internal ImageSource doGetImageSourceFromResource(string psAssemblyName, string psResourceName)
{
Uri oUri = new Uri("pack://application:,,,/" +psAssemblyName +";component/" +psResourceName, UriKind.RelativeOrAbsolute);
return BitmapFrame.Create(oUri);
}
Learnings:
From my experiences the pack string is not the issue, check your streams and especially if reading it the first time has set the pointer to the end of the file and you need to re-set it to zero before reading again.
I hope this saves you the many hours I wish this piece had for me!
Comments
Yes, it is the right way.
You could use the image in the resource file just using the path:
<Image Source="..\Media\Image.png" />
You must set the build action of the image file to "Resource".
2 Comments
Full description how to use resources: WPF Application Resource, Content, and Data Files
And how to reference them, read "Pack URIs in WPF".
In short, there is even means to reference resources from referenced/referencing assemblies.
1 Comment
- Visual Studio 2010 Professional SP1.
- .NET Framework 4 Client Profile.
- PNG image added as resource on project properties.
- New file in Resources folder automatically created.
- Build action set to resource.
This worked for me:
<BitmapImage x:Key="MyImageSource" UriSource="Resources/Image.png" />
Comments
If you're using Blend, to make it extra easy and not have any trouble getting the correct path for the Source attribute, just drag and drop the image from the Project panel onto the designer.
Comments
Yes, it's the right way. You can use images in the Resource file using a path:
<StackPanel Orientation="Horizontal">
<CheckBox Content="{Binding Nname}" IsChecked="{Binding IsChecked}"/>
<Image Source="E:\SWorking\SharePointSecurityApps\SharePointSecurityApps\SharePointSecurityApps.WPF\Images\sitepermission.png"/>
<TextBlock Text="{Binding Path=Title}"></TextBlock>
</StackPanel>
Comments
Building on the answer by Drew Noakes, here are the complete steps I followed to create a resource dictionary, add a BitmapImage resource to it, and reference the BitmapImage resource in a user control.
- Add an
Imagesfolder at the project root. - Add
MyImage.pngunder theImagesfolder. - In the
MyImage.pngProperties window, setBuild ActiontoResource. - Create a resource dictionary at the project root named
MainResourceDictionary.xaml:
<ResourceDictionary
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<BitmapImage x:Key="MyImageSource" UriSource="Images/MyImage.png" />
</ResourceDictionary>
- Add a reference to the resource dictionary in the control:
<UserControl ...>
<UserControl.Resources>
<ResourceDictionary>
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary Source="MainResourceDictionary.xaml" />
</ResourceDictionary.MergedDictionaries>
</ResourceDictionary>
</UserControl.Resources>
...
- Reference the image resource in the control:
<UserControl ...>
<UserControl.Resources>
<ResourceDictionary>
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary Source="MainResourceDictionary.xaml" />
</ResourceDictionary.MergedDictionaries>
</ResourceDictionary>
</UserControl.Resources>
...
<Image Source="{DynamicResource ResourceKey=ServiceLevel1Source}" />
...
Comments
The following worked and the images to be set is resources in properties:
var bitmapSource = Imaging.CreateBitmapSourceFromHBitmap(MyProject.Properties.Resources.myImage.GetHbitmap(),
IntPtr.Zero,
Int32Rect.Empty,
BitmapSizeOptions.FromEmptyOptions());
MyButton.Background = new ImageBrush(bitmapSource);
img_username.Source = bitmapSource;