I am at a loss of what to do for the finalization of my term project. I am working on a Connect Four game and I'd like to increase the font size inside of a JButton. I'm relatively new to programming and I haven't worked anything with fonts yet. I'd just like to at least double the font inside of the button to make it more visible during gameplay. Can someone help me, or point me into the direction of finding a solution? Thanks! My code is below.
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class Connect implements ActionListener {
private JFrame window = new JFrame("Connect Four by Steven and Anthony");
private JPanel myPanel = new JPanel();
private JPanel myPanelB = new JPanel();
private JButton[][] myButtons = new JButton[6][7];
private JButton[] buttons = new JButton[7];
private boolean win = false;
private int count = 5;
private int count2 = 5;
private int count3 = 5;
private int count4 = 5;
private int count5 = 5;
private int count6 = 5;
private int count7 = 5;
private int countA = 0;
private String letter = "";
public boolean checkHorizontalWin(String letter) {
for (int y = 0; y < myButtons.length; y++) {
for (int x = 0; x < myButtons[y].length - 3; x++) {
if (myButtons[y][x].getText().equals(letter)
&& myButtons[y][x + 1].getText().equals(letter)
&& myButtons[y][x + 2].getText().equals(letter)
&& myButtons[y][x + 3].getText().equals(letter)
) {
return true;
}
}
}
return false;
}
public boolean checkVerticalWin(String letter) {
for (int y = 0; y < myButtons.length - 3; y++) {
for (int x = 0; x < myButtons[y].length; x++) {
if (myButtons[y][x].getText().equals(letter)
&& myButtons[y + 1][x].getText().equals(letter)
&& myButtons[y + 2][x].getText().equals(letter)
&& myButtons[y + 3][x].getText().equals(letter)
) {
return true;
}
}
}
return false;
}
public boolean checkDiagonalToTheLeftWin(String letter) {
for (int y = 0; y < myButtons.length - 3; y++) {
for (int x = 0; x < myButtons[y].length - 3; x++) {
if (myButtons[y][x].getText().equals(letter)
&& myButtons[y + 1][x + 1].getText().equals(letter)
&& myButtons[y + 2][x + 2].getText().equals(letter)
&& myButtons[y + 3][x + 3].getText().equals(letter)
) {
return true;
}
}
}
return false;
}
public boolean checkDiagonalToTheRightWin(String letter) {
for (int y = 0; y < myButtons.length - 3; y++) {
for (int x = 3; x < myButtons[y].length; x++) {
if (myButtons[y][x].getText().equals(letter)
&& myButtons[y + 1][x - 1].getText().equals(letter)
&& myButtons[y + 2][x - 2].getText().equals(letter)
&& myButtons[y + 3][x - 3].getText().equals(letter)
) {
return true;
}
}
}
return false;
}
public Connect(){
window.setSize(800,700);
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
myPanel.setLayout(new GridLayout(1,7));
myPanelB.setLayout(new GridLayout(6,7));
for (int i = 0; i < buttons.length; i ++){
buttons[i] = new JButton();
myPanel.add(buttons[i]);
buttons[i].addActionListener(this);
}
for (int i = 0; i < 6; i ++){
for (int j = 0; j < 7; j ++){
myButtons[i][j] = new JButton();
myPanelB.add(myButtons[i][j]);
}
}
window.add(myPanel, BorderLayout.NORTH);
window.add(myPanelB, BorderLayout.CENTER);
window.setVisible(true);
}
public void actionPerformed(ActionEvent e){
countA++;
if (countA % 2 == 0)
letter = "X";
else
letter = "O";
if (e.getSource() == buttons[0]){
myButtons[count][0].setText(letter);
count --;
}
if (e.getSource() == buttons[1]){
myButtons[count2][1].setText(letter);
count2 --;
}
if (e.getSource() == buttons[2]){
myButtons[count3][2].setText(letter);
count3--;
}
if (e.getSource() == buttons[3]){
myButtons[count4][3].setText(letter);
count4--;
}
if (e.getSource() == buttons[4]){
myButtons[count5][4].setText(letter);
count5--;
}
if (e.getSource() == buttons[5]){
myButtons[count6][5].setText(letter);
count6--;
}
if (e.getSource() == buttons[6]){
myButtons[count7][6].setText(letter);
count7--;
}
if (myButtons[0][0].getText().equals("O") || myButtons[0][0].getText().equals("X")){
buttons[0].setEnabled(false);
}
if (myButtons[0][1].getText().equals("O") || myButtons[0][1].getText().equals("X")){
buttons[1].setEnabled(false);
}
if (myButtons[0][2].getText().equals("O") || myButtons[0][2].getText().equals("X")){
buttons[2].setEnabled(false);
}
if (myButtons[0][3].getText().equals("O") || myButtons[0][3].getText().equals("X")){
buttons[3].setEnabled(false);
}
if (myButtons[0][4].getText().equals("O") || myButtons[0][4].getText().equals("X")){
buttons[4].setEnabled(false);
}
if (myButtons[0][5].getText().equals("O") || myButtons[0][5].getText().equals("X")){
buttons[5].setEnabled(false);
}
if (myButtons[0][6].getText().equals("O") || myButtons[0][6].getText().equals("X")){
buttons[6].setEnabled(false);
}
if (checkHorizontalWin(letter)
|| checkVerticalWin(letter)
|| checkDiagonalToTheLeftWin(letter)
|| checkDiagonalToTheRightWin(letter)
) {
win = true;
if (win == true) {
JOptionPane.showMessageDialog(null, letter + " has won!");
System.exit(0);
}
}
}
/**
*
* @param args
*/
public static void main(String[] args){
new Connect();
}
}
3 Answers 3
You can use:
button.setFont(new Font("Arial", Font.PLAIN, 40));
"Arial"is obviously the name of the font being used.Font.PLAINmeans plain text (as opposed to bold or italic).40is the font size (using the same numbering system for font size as Microsoft Word)
2 Comments
setFont(Font). But there is only one problem, it also affect the size of your button if font size is large enough ...I'm not sure if this will work, but looking at the JButton docs, there is a setFont(Font font) method you can call. You can try passing it a Font created with the font size you'd like using the Font(String name, int style, int size) constructor.
Comments
To change the font in java swing:
name_Button.setFont(new FontUIResource(String name, int style, int size));
namethe font namestylethe style constant for the fontsizethe point size of the font