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#

writing-shaders

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Grass for Unity's HD render pipeline. This project was an experiment to learn more about hand-writing HDRP shaders and writing shaders with custom tesselation steps. There's also an additional attempt to create grass using compute shaders + DrawProceduralIndirect. This project was written for Unity version 2019年4月11日f1 and given the volatile natu...

  • Updated Jul 25, 2021
  • C#

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