A server-authoritative replication crate for Bevy.
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Updated
Oct 13, 2025 - Rust
A server-authoritative replication crate for Bevy.
Netick is a C# networking solution for Unity.
A server-authoritative projectile system for ROBLOX.
Integration with renet for bevy_replicon
This repository contains a modular and fully server-authoritative inventory system designed for multiplayer games built with Unity + Mirror.
Companion source code and assets for "Game Programming with Amazon Lumberyard (1.16)"
📒📐 Example of making client side prediction
CECSNET is a performant Entity Component System (ECS) implemented in C, featuring built-in client-server networking, both static and dynamic library builds, ready‐to‐use examples including cross‐engine integrations (Unreal & Unity), unit tests, and ready‐to‐use demos.
Ejemplo básico de un sistema de Servidor Autoritario (authoritative server) + Cliente en Unity 2D 🧲
Shooting game (multiplayer)
Minimal Rust UDP client/server playground for server authoritative actions
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