纹理,灯光,阴影,法线地图,发光物体,环境遮挡,反射,折射等基础3D技术栈
bloom pixel fog blur sharpen ssao dilation postprocessing unity-shader motionblur postproces filmgraiin post-shader
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Updated
Jul 9, 2022 - ShaderLab
纹理,灯光,阴影,法线地图,发光物体,环境遮挡,反射,折射等基础3D技术栈
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