Skip to content

Navigation Menu

Sign in
Appearance settings

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Sign up
Appearance settings

SketchPunk Labs

npm twitter twitter youtube Patreon Visitors

Bio :

A solo player born with the name Pedro but known to most of the world as VoR. You can describe me as :

  • ✨ IK Necromancer
  • 🎨 Wannabe 3D Modeler
  • 🔥 Javascript Developer
  • 🥒 Open Source Enthusiast
  • 🤪 Wakadoodle Extraordinar

Writing EBooks :

  • Learn WebGPU : Writing tutorials about learning WebGPU's API to create a basic renderer
  • IK Wonderland : Book about how to build a character animation system from scratch, skinning all the way to animating with inverse kinematics

Active Projects :

  • Ossos : Character animation library to create IK Rigs for use on the web
  • Auto Skinning : Prototyping auto skinning a mesh using the GPU & compute shaders
  • Oito : Creating a math library for all my 3D Programming needs, including curves & procedural mesh gen
  • GLTF2 Parser : Library that focuses on piecemeal loading of GLTF content
  • Gizmos : Library to create gizmos/widgets/manipulators for use in Threejs prototyping
  • Threejs Starter : Starting project for prototyping things using threejs
  • Mapping & Terrains : Repo containing various prototypes on 3d mapping tiles & procedurally generated terrains
  • Irregular Grids : Repo containing prototypes related to irregular grids & procedurally generating content with them.
  • Game Physics : Prototyping basic rigidbody & collision detections
  • Baller XR : Creating an experience of driving fortnite's baller vehicle on a 3D map rendering of hyrule from zelda's breath of the wild game. All this to run in web VR on the Oculus Quest 2.

Projects in Hiatus :

  • Fungi RS : A version of Fungi built with Rust, WebGL and WebAssembly.

  • FunWithWebGL2 : Source for all my Youtube Tutorials related to building a game engine using WebGL.

  • Fungi : 3D Game engine built with WebGL & JavaScript, also includes IK Rigs Animation System

  • Ecs : Entity-Component-System framework being created to run the next version of Fungi.

  • Prop Panel : Collection of UI Web Components I created for use in my 3D Prototyping

  • Webbased Software Renderer : Learning to create a software renderer for 3d content using javascript

  • Oito : TypeScript Math Library geared toward 3D Prototyping.

    • Oito Curves : Extension that handles curves & splines
    • Oito Geometry : Extension that handles procedurally generated geometries
    • Oito Ray : Extension that handles various intersections & collisions.

Inactive Projects :

Pinned Loading

  1. ossos ossos Public

    Webbased Character Animation System

    TypeScript 473 48

  2. gltf2parser gltf2parser Public

    Parse GLTF2 Files

    TypeScript 11 2

  3. oito oito Public

    TypeScript 3

  4. ikwonderland ikwonderland Public

    EBook about Skinning, character animation and Inverse Kinematics

    HTML 8

Repositories

Loading
Type
Select type
Language
Select language
Sort
Select order
Showing 10 of 27 repositories

People

This organization has no public members. You must be a member to see who’s a part of this organization.

Top languages

Loading...

Most used topics

Loading...

AltStyle によって変換されたページ (->オリジナル) /