Scrap records your screen! At least it does if you're on Windows, macOS, or Linux.
[dependencies] scrap = "0.5"
Its API is as simple as it gets!
struct Display; /// A screen. struct Frame; /// An array of the pixels that were on-screen. struct Capturer; /// A recording instance. impl Capturer { /// Begin recording. pub fn new(display: Display) -> io::Result<Capturer>; /// Try to get a frame. /// Returns WouldBlock if it's not ready yet. pub fn frame<'a>(&'a mut self) -> io::Result<Frame<'a>>; pub fn width(&self) -> usize; pub fn height(&self) -> usize; } impl Display { /// The primary screen. pub fn primary() -> io::Result<Display>; /// All the screens. pub fn all() -> io::Result<Vec<Display>>; pub fn width(&self) -> usize; pub fn height(&self) -> usize; } impl<'a> ops::Deref for Frame<'a> { /// A frame is just an array of bytes. type Target = [u8]; }
- The frame format is guaranteed to be packed BGRA.
- The width and height are guaranteed to remain constant.
- The stride might be greater than the width, and it may also vary between frames.
OS | Minimum Requirements |
---|---|
macOS | macOS 10.8 |
Linux | XCB + SHM + RandR |
Windows | DirectX 11.1 |