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quadrupleslap/scrap

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scrap

Scrap records your screen! At least it does if you're on Windows, macOS, or Linux.

Usage

[dependencies]
scrap = "0.5"

Its API is as simple as it gets!

struct Display; /// A screen.
struct Frame; /// An array of the pixels that were on-screen.
struct Capturer; /// A recording instance.

impl Capturer {
 /// Begin recording.
 pub fn new(display: Display) -> io::Result<Capturer>;
 /// Try to get a frame.
 /// Returns WouldBlock if it's not ready yet.
 pub fn frame<'a>(&'a mut self) -> io::Result<Frame<'a>>;
 pub fn width(&self) -> usize;
 pub fn height(&self) -> usize;
}
impl Display {
 /// The primary screen.
 pub fn primary() -> io::Result<Display>;
 /// All the screens.
 pub fn all() -> io::Result<Vec<Display>>;
 pub fn width(&self) -> usize;
 pub fn height(&self) -> usize;
}
impl<'a> ops::Deref for Frame<'a> {
 /// A frame is just an array of bytes.
 type Target = [u8];
}

The Frame Format

  • The frame format is guaranteed to be packed BGRA.
  • The width and height are guaranteed to remain constant.
  • The stride might be greater than the width, and it may also vary between frames.

System Requirements

OS Minimum Requirements
macOS macOS 10.8
Linux XCB + SHM + RandR
Windows DirectX 11.1

About

πŸ“Έ Screen capture made easy!

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