High Performance Network Framework
- Server Based on IOCP/EPOLL communication model, combined with technology of memory pool, private heap etc., efficient memory management is implemented to support large scale and high concurrent communication scenarios.
- Agent The Agent component is essentially a Multi-Client component that uses the same technical architecture as the Server component. An Agent component object can create and efficiently handle large-scale Socket connections at the same time.
- Client Based on Event-Select/POLL communication model, each component object creates a communication thread and manages a Socket connection. Client components are suitable for small-scale client scenarios.
- HP-Socket Development Guide [pdf]
- HP-Socket Class Diagram [uml]
- HP-Socket Class Diagram [jpg]
- HP-Socket SSL Class Diagram [jpg]
- HP-Socket HTTP Class Diagram [jpg]
- Create listener object
- Create component object (and binding with listener object)
- Start component object
- Connect to dest host (for Agent Component only)
- process network events (OnConnect/OnReceive/OnClose etc.)
- Stop component object (optional: component object will be stopped before destroy in step 7)
- Destroy component object
- Destroy listener object
- C++ Example
#include <hpsocket/HPSocket.h> /* Listener Class */ class CListenerImpl : public CTcpPullServerListener { public: // 5. process network events virtual EnHandleResult OnPrepareListen(ITcpServer* pSender, SOCKET soListen); virtual EnHandleResult OnAccept(ITcpServer* pSender, CONNID dwConnID, UINT_PTR soClient); virtual EnHandleResult OnHandShake(ITcpServer* pSender, CONNID dwConnID); virtual EnHandleResult OnReceive(ITcpServer* pSender, CONNID dwConnID, int iLength); virtual EnHandleResult OnSend(ITcpServer* pSender, CONNID dwConnID, const BYTE* pData, int iLength); virtual EnHandleResult OnClose(ITcpServer* pSender, CONNID dwConnID, EnSocketOperation enOperation, int iErrorCode); virtual EnHandleResult OnShutdown(ITcpServer* pSender); }; int main(int argc, char* const argv[]) { // 1. Create listener object CListenerImpl s_listener; // 2. Create component object (and binding with listener object) CTcpPullServerPtr s_pserver(&s_listener); // 3. Start component object if(!s_pserver->Start("0.0.0.0", 5555)) exit(1); /* wait for exit */ // ... ... // 6. (optional) Stop component object s_pserver->Stop(); return 0; // 7. Destroy component object automatically // 8. Destroy listener object automatically }
- C Example
#include <hpsocket/HPSocket4C.h> // 5. process network events EnHandleResult __HP_CALL OnConnect(HP_Agent pSender, HP_CONNID dwConnID); EnHandleResult __HP_CALL OnReceive(HP_Agent pSender, HP_CONNID dwConnID, int iLength); EnHandleResult __HP_CALL OnSend(HP_Agent pSender, HP_CONNID dwConnID, const BYTE* pData, int iLength); EnHandleResult __HP_CALL OnClose(HP_Agent pSender, HP_CONNID dwConnID, En_HP_SocketOperation enOperation, int iErrorCode); EnHandleResult __HP_CALL OnShutdown(HP_Agent pSender); int main(int argc, char* const argv[]) { HP_TcpPullAgentListener s_listener; HP_TcpPullAgent s_agent; // 1. Create listener object s_listener = ::Create_HP_TcpPullAgentListener(); // 2. Create component object (and binding with listener object) s_agent = ::Create_HP_TcpPullAgent(s_listener); /* Set listener callbacks */ ::HP_Set_FN_Agent_OnConnect(s_listener, OnConnect); ::HP_Set_FN_Agent_OnSend(s_listener, OnSend); ::HP_Set_FN_Agent_OnPullReceive(s_listener, OnReceive); ::HP_Set_FN_Agent_OnClose(s_listener, OnClose); ::HP_Set_FN_Agent_OnShutdown(s_listener, OnShutdown); // 3. Start component object if(!::HP_Agent_Start(s_agent, "0.0.0.0", TRUE)) exit(1); // 4. Connect to dest host ::HP_Agent_Connect(s_agent, REMOTE_HOST_1, REMOTE_PORT_1, nullptr); ::HP_Agent_Connect(s_agent, REMOTE_HOST_2, REMOTE_PORT_2, nullptr); ::HP_Agent_Connect(s_agent, REMOTE_HOST_3, REMOTE_PORT_3, nullptr); /* wait for exit */ // ... ... // 6. (optional) Stop component object ::HP_Agent_Stop(s_agent); // 7. Destroy component object ::Destroy_HP_TcpPullAgent(s_agent); // 8. Destroy listener object ::Destroy_HP_TcpPullAgentListener(s_listener); return 0; }
- Basic Components
- SSL Components
- HTTP Components