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RoundedGradientActivityIndicatorView added #19
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Hey @ftp27 , thanks a lot for the PR :)
I had a look at the example application, and somehow the animation looks a bit weird. The gradient doesn't look like it's rotating along the path. If you need help with this, just let me know 👍
@fxm90 It does look weird indeed but there is a reason: the centre of the circle gradient is in the top left corner of View. I tried putting it into the centre but due to the abrupt change of colour (purple to green), it looks strange. So I decided to make it unfold like a fan not to meddle with how gradient forms, that's why it might look weird to you. Any thoughts about that?
@ftp27 Okay, got your point 👍 I'll try to review your PR this weekend :)
GradientLoadingBar/Classes/Views/GradientActivityIndicatorView.swift
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Could this also be achieved with a single UIBezierPath
by applying a lineWidth
to the CAShapeLayer
?
E.g. something like this:
let roundedRect = bounds.insetBy(dx: borderWidth / 2, dy: borderWidth / 2) let shapeLayer = CAShapeLayer() shapeLayer.path = UIBezierPath(roundedRect: roundedRect, cornerRadius: superview?.layer.cornerRadius ?? 0).cgPath shapeLayer.lineWidth = lineWidth shapeLayer.fillColor = UIColor.clear.cgColor shapeLayer.strokeColor = UIColor.black.cgColor gradientLayer?.mask = shapeLayer
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Furthermore it might be easier to set this up once in commonInit()
, so we don't need the guard
statement above. We could then keep a reference to the shape-layer, so we update only the path in layoutSubviews()
.
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Have you tried it? It's a shape mask. I don't think it will work
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Needs a bit of cleanup, but this is what I basically thought of:
open class RoundedGradientActivityIndicatorView: GradientActivityIndicatorView { // MARK: - Public properties var lineWidth: CGFloat = 8 // MARK: - Private properties private let shapeLayer = CAShapeLayer() // MARK: - Initializer override public init(frame: CGRect) { super.init(frame: frame) commonInit() } public required init?(coder: NSCoder) { super.init(coder: coder) commonInit() } // MARK: - Public methods override open func layoutSubviews() { super.layoutSubviews() let offset = lineWidth / 2 let roundedRect = bounds.inset(by: UIEdgeInsets(top: offset, left: offset, bottom: offset, right: offset)) shapeLayer.path = UIBezierPath(roundedRect: roundedRect, cornerRadius: superview?.layer.cornerRadius ?? 0).cgPath } // MARK: - Private methods private func commonInit() { shapeLayer.lineWidth = lineWidth shapeLayer.fillColor = UIColor.clear.cgColor shapeLayer.strokeColor = UIColor.black.cgColor gradientLayer?.mask = shapeLayer if #available(iOS 12.0, *) { gradientLayer?.type = .conic } } }
There is a small animation glitch in case you remove the border from the button. You can see a separate color on the top of the circle. E.g. with gradientColors = [UIColor.red, .yellow, .green]
@fxm90 Please show me an example of the code with the glitch.
@fxm90 Please show me an example of the code with the glitch.
I commented out these lines in CircleBorderedButton
:
// layer.borderColor = UIColor.CustomColors.blue.cgColor // layer.borderWidth = 1.0
I applied some "easer to see" colors in AdvancedExampleViewController
:
cirlceGradientActivityIndicatorView.gradientColors = [.red, .yellow, .green]
And finally increased the border width inside RoundedGradientActivityIndicatorView
, so it's also easier to see:
public var borderWidth: CGFloat = 10
Just simple improvement to make an indicator stick to borders of a superview.
Example