Javascript WebXR metaverse engine
Mozilla Hubs inside of Cryptovoxels XR Sites loaded together in shared grid Moving Solar System site above Moon Rider on grid with UI menu
Exokit Web is a Javascript library for composing multiple WebXR applications in a regular web page. It works in all web browsers, VR and AR headsets, with no dependencies.
import 'https://web.exokit.org/ew.js'; xrEngine = document.createElement('xr-engine'); xrEngine.src = 'app.html';
// Create WebXR session session = await navigator.xr.requestSession('immersive-vr'); // Add Mozilla Hub fooFrame = document.createElement('xr-iframe'); fooFrame.src = 'https://hubs.mozilla.com/VxGmqjU/fuchsia-winding-room?vr_entry_type=vr_now'; session.layers.push(fooFrame); // Add A-Painter too barFrame = document.createElement('xr-iframe'); barFrame.src = 'https://aframe.io/a-painter'; session.layers.push(barFrame);
See index.html
for a full example.
npm install
npm start
Import ew.js
into your app:
<script type=module src="https://web.exokit.org/ew.js"></script>
In the top-level directory of your app, create the file sw.js
with these contents:
importScripts('https://web.exokit.org/sw.js');
The boilerplate code has this set up already.
Finally, make sure you are serving your app over https://
(or localhost
), which is required for Service Workers.
And that's it! Read the API Documentation.
- Render HTML to texture
- Cross-app messaging
- Automatic multiplayer with WebRTC
- Immersive Web Payments API