Skip to content

Navigation Menu

Sign in
Appearance settings

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Sign up
Appearance settings

VityaSchel/bluemap-full-render

Repository files navigation

bluemap-full-render

Made with node-canvas, headless-gl and regl with WebGL shaders stolen from bluemap repository

Usage

  1. Clone repository
  2. Install nvm.sh
  3. Execute nvm use (node.js v20.13.1 should be installed, confirm with node -v)
  4. Execute npm install (check requirements here: headless-gl)
  5. Execute npm run build
  6. Download /bluemap/web/maps/overworld/tiles/1 to some folder and rename to bluemap-[date]
  7. Execute node out/index.js ./path/to/bluemap-[date] ./my-output-directory where first argument is path to the folder you downloaded in step 6 and second argument is path to the output directory

This will output map parts with resolution 1:1 block and size of 16384х16384 pixels that you can stitch together to get a final ultra big map.

Bluemap API

For reference only, not needed to run this program

https://map.yourserver.com/maps/overworld/tiles/[zoom level]

Bluemap can't count to 10. Only 0 to 9 both ends included.

/x[actual X tile index from 0 to 9]/z[actual Z tile index from 0 to 9].png

If we need to go further:

/x[first digit from 0 to 9]/[second digit from 9 to 0]/z[actual Z tile index from 0 to 9].png

Another example:

/x[X tile index 0 to 9]/z[first digit from 0 to 9]/[second digit from 0 to 9].png

  • Zoom level 0 = json files for rendering in threejs
  • Zoom level 1 = 1:1 (1 block = 1 pixel)
  • Zoom level 2 = 4:1 (4 blocks = 1 pixel)
  • Zoom level 3 = about 20:1 (20 blocks = 1 pixel) (?)

License

MIT

Donate

hloth.dev/donate

AltStyle によって変換されたページ (->オリジナル) /