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* fixes issue #1036 #1037
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* fixes issue #1036 #1037
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Contributor
@ps5mh
ps5mh
commented
Jan 30, 2023
- 需要参考 Unity 2019 引擎源代码中 GetComponent.cpp 的实现
- 推测 Unity 为了返回的错误信息更详细,这里返回了虽然 == null,但是不是 null 的对象。
- Unity 引擎仅在 UNITY_EDITOR 宏下如此处理
不建议为这种奇怪的设定,产生对unity的依赖。
建议按faq那,用一个C#函数来判断对象有效性。
IsNull 比较容易扩散。怕被滥用,项目中大部分情况不推荐同事大面积使用此函数来判断。
GetComponent(typeof(U.Canvas)) 是一个非常基础的用法,如果编辑器和手机表现不同会给人造成混淆。
此修复也只针对UNITY_EDITOR的,我觉得还行呀。
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