Skip to content

Navigation Menu

Sign in
Appearance settings

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Sign up
Appearance settings

Friduric/voxel-cone-tracing

Repository files navigation

A voxel cone tracing implementation for real-time global illumination. Voxel cone tracing is used to create effects such as transparency (by refraction), reflections (diffuse and specular) and soft shadows. The implementation traces cones through a 3D texture. The 3D texture represents a directly lit voxelized scene.

See following URL for a video demo: https://youtu.be/cuCwyIBOapY

Inspired by "Interactive Indirect Illumination Using Voxel Cone Tracing" by Crassin et al.

(Cyril Crassin, Fabrice Neyret, Miguel Saintz, Simon Green and Elmar Eisemann) https://research.nvidia.com/sites/default/files/publications/GIVoxels-pg2011-authors.pdf

This demo requires OpenGL 4.4 to run.

Rafael Sabino has adapted this project to run on Mac OS X. For more information, see: https://github.com/phonowiz/voxel-cone-tracing.

Feel free to use, modify and share. Sharing is caring!

About

A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.

Topics

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Contributors 2

Languages

AltStyle によって変換されたページ (->オリジナル) /