Jump to content
Wikipedia The Free Encyclopedia

Pose to pose animation

From Wikipedia, the free encyclopedia
Animation terminology
This article needs additional citations for verification . Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed.
Find sources: "Pose to pose animation" – news · newspapers · books · scholar · JSTOR
(October 2021) (Learn how and when to remove this message)
Three key positions for an animated moement, with intermediate frames added afterwards

Pose to pose is a term used in animation, for creating key poses for characters and then inbetweening them in intermediate frames to make the character appear to move from one pose to the next. Pose-to-pose is used in traditional animation as well as computer-based 3D animation.[1] The opposite concept is straight ahead animation, where the poses of a scene are not planned, which results in more loose and free animation, though with less control over the animation's timing.[1]

See also

[edit ]

References

[edit ]
  1. ^ a b Lasseter, John (July 1987). "Principles of Traditional Animation applied to 3D Computer Animation". ACM Computer Graphics, Vol. 21, Number 4. pp. 35–44.
Stub icon

This animation-related article is a stub. You can help Wikipedia by expanding it.

Animation topics
By country
Industry
Works
Techniques
Traditional
Stop motion
Computer
2D
3D
Puppetry
Mechanical
Other methods
Variants
History
Related topics

AltStyle によって変換されたページ (->オリジナル) /