Alpha max plus beta min algorithm
The alpha max plus beta min algorithm[1] is a high-speed approximation of the square root of the sum of two squares. The square root of the sum of two squares, also known as Pythagorean addition, is a useful function, because it finds the hypotenuse of a right triangle given the two side lengths, the norm of a 2-D vector, or the magnitude {\displaystyle |z|={\sqrt {a^{2}+b^{2}}}} of a complex number z = a + bi given the real and imaginary parts.
The algorithm avoids performing the square and square-root operations, instead using simple operations such as comparison, multiplication, and addition. Some choices of the α and β parameters of the algorithm allow the multiplication operation to be reduced to a simple shift of binary digits that is particularly well suited to implementation in high-speed digital circuitry.
Formulation
[edit ]The approximation is expressed as {\displaystyle |z|=\alpha ,円\mathbf {Max} +\beta ,円\mathbf {Min} ,} where {\displaystyle \mathbf {Max} } is the maximum absolute value of a and b, and {\displaystyle \mathbf {Min} } is the minimum absolute value of a and b.
For the closest approximation, the optimum values for {\displaystyle \alpha } and {\displaystyle \beta } are {\displaystyle \alpha _{0}={\frac {2\cos {\frac {\pi }{8}}}{1+\cos {\frac {\pi }{8}}}}=0.960433870103...} and {\displaystyle \beta _{0}={\frac {2\sin {\frac {\pi }{8}}}{1+\cos {\frac {\pi }{8}}}}=0.397824734759...}, giving a maximum error of 3.96%.
{\displaystyle \alpha ,円\!} | {\displaystyle \beta ,円\!} | Largest error (%) | Mean error (%) |
---|---|---|---|
1/1 | 1/2 | 11.80 | 8.68 |
1/1 | 1/4 | 11.61 | 3.20 |
1/1 | 3/8 | 6.80 | 4.25 |
7/8 | 7/16 | 12.50 | 4.91 |
15/16 | 15/32 | 6.25 | 3.08 |
{\displaystyle \alpha _{0}} | {\displaystyle \beta _{0}} | 3.96 | 2.41 |
Improvements
[edit ]When {\displaystyle \alpha <1}, {\displaystyle |z|} becomes smaller than {\displaystyle \mathbf {Max} } (which is geometrically impossible) near the axes where {\displaystyle \mathbf {Min} } is near 0. This can be remedied by replacing the result with {\displaystyle \mathbf {Max} } whenever that is greater, essentially splitting the line into two different segments.
- {\displaystyle |z|=\max(\mathbf {Max} ,\alpha ,円\mathbf {Max} +\beta ,円\mathbf {Min} ).}
Depending on the hardware, this improvement can be almost free.
Using this improvement changes which parameter values are optimal, because they no longer need a close match for the entire interval. A lower {\displaystyle \alpha } and higher {\displaystyle \beta } can therefore increase precision further.
Increasing precision: When splitting the line in two like this one could improve precision even more by replacing the first segment by a better estimate than {\displaystyle \mathbf {Max} }, and adjust {\displaystyle \alpha } and {\displaystyle \beta } accordingly.
- {\displaystyle |z|=\max {\big (}|z_{0}|,|z_{1}|{\big )},}
- {\displaystyle |z_{0}|=\alpha _{0},円\mathbf {Max} +\beta _{0},円\mathbf {Min} ,}
- {\displaystyle |z_{1}|=\alpha _{1},円\mathbf {Max} +\beta _{1},円\mathbf {Min} .}
{\displaystyle \alpha _{0}} | {\displaystyle \beta _{0}} | {\displaystyle \alpha _{1}} | {\displaystyle \beta _{1}} | Largest error (%) |
---|---|---|---|---|
1 | 0 | 7/8 | 17/32 | −2.65% |
1 | 0 | 29/32 | 61/128 | +2.4% |
1 | 0 | 0.898204193266868 | 0.485968200201465 | ±2.12% |
1 | 1/8 | 7/8 | 33/64 | −1.7% |
1 | 5/32 | 27/32 | 71/128 | 1.22% |
127/128 | 3/16 | 27/32 | 71/128 | −1.13% |
Beware however, that a non-zero {\displaystyle \beta _{0}} would require at least one extra addition and some bit-shifts (or a multiplication), probably nearly doubling the cost and, depending on the hardware, possibly defeat the purpose of using an approximation in the first place.
See also
[edit ]- Hypot, a precise function or algorithm that is also safe against overflow and underflow.
References
[edit ]- ^ Assim, Ara Abdulsatar Assim (2021). "ASIC implementation of high-speed vector magnitude & arctangent approximator". Computing, Telecommunication and Control. 71 (4): 7–14. doi:10.18721/JCSTCS.14401.
- Lyons, Richard G. Understanding Digital Signal Processing, section 13.2. Prentice Hall, 2004 ISBN 0-13-108989-7.
- Griffin, Grant. DSP Trick: Magnitude Estimator.
External links
[edit ]- "Extension to three dimensions". Stack Exchange . May 14, 2015.