Android Debug Bridge (adb)
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Android Debug Bridge (adb) is a versatile command-line tool that lets you communicate with a
device. The adb command facilitates a variety of device actions, such as installing and
debugging apps. adb provides access to a Unix shell that you can use to run a variety
of commands on a device. It is a client-server program that includes three components:
A client, which sends commands. The client runs on your development machine. You can
invoke a client from a command-line terminal by issuing an adb command.
A daemon (adbd), which runs commands on a device. The daemon runs as a background
process on each device.
A server, which manages communication between the client and the daemon. The server
runs as a background process on your development machine.
adb is included in the Android SDK Platform Tools package. Download this
package with the SDK Manager, which installs
it at android_sdk/platform-tools/. If you want the standalone Android SDK
Platform Tools package, download it here.
For information on connecting a device for use over adb, including how to use the Connection
Assistant to troubleshoot common problems, see
Run apps on a hardware device.
How adb works
When you start an adb client, the client first checks whether there is an
adb server process already running. If there isn't, it starts the server process.
When the server starts, it binds to local TCP port 5037 and listens for commands sent from
adb clients.
Note: All adb clients use port 5037 to communicate
with the adb server.
The server then sets up connections to all running devices.
It locates emulators by scanning odd-numbered ports in the range
5555 to 5585, which is the range used by the first 16 emulators. Where the server finds an adb
daemon (adbd), it sets up a connection to that port.
Each emulator uses a pair of sequential ports — an even-numbered port for
console connections and an odd-numbered port for adb connections. For example:
Emulator 1, console: 5554
Emulator 1, adb: 5555
Emulator 2, console: 5556
Emulator 2, adb: 5557
and so on.
As shown, the emulator connected to adb on port 5555 is the same as the emulator
whose console listens on port 5554.
Once the server has set up connections to all devices, you can use adb commands to
access those devices. Because the server manages connections to devices and handles
commands from multiple adb clients, you can control any device from any client or
from a script.
Enable adb debugging on your device
To use adb with a device connected over USB, you must enable
USB debugging in the device system settings, under
Developer options. On Android 4.2 (API level 17) and higher, the Developer options screen
is hidden by default. To make it visible, enable
Developer options.
You can now connect your device with USB. You can verify that your device is
connected by executing adb devices from the
android_sdk/platform-tools/ directory. If connected,
you'll see the device name listed as a "device."
Note: When you connect a device running Android 4.2.2 (API
level 17) or higher, the system shows a dialog asking whether to accept an RSA key that allows
debugging through this computer. This security mechanism protects user devices because it ensures
that USB debugging and other adb commands cannot be executed unless you're able to unlock the
device and acknowledge the dialog.
Note: The instructions below do not apply to Wear devices running
Android 11 (API level 30). See the guide to
debugging a Wear OS app for
more information.
Android 11 (API level 30) and higher support deploying and debugging your app wirelessly from
your workstation using Android Debug Bridge (adb). For example, you can deploy your debuggable
app to multiple remote devices without ever needing to physically connect your device via
USB. This eliminates the need to deal with common USB connection issues, such as driver
installation.
Android 17, alongside adb 37.0.0 introduces
adb Wi-Fi 2.0 which solves many of the usability issues with the previous version. Notably, the
device will automatically connect to the workstation when the device connects to a wireless
debugging trusted network.
Before you begin using wireless debugging, do the following:
Ensure that your workstation and device are connected to the same wireless network.
Ensure that your device is running Android 11 (API level 30) or higher for phone or Android
13 (API level 33) or higher for TV and WearOS. For more information, see
Check & update your
Android version.
On your workstation, update to the latest version of the
SDK Platform Tools.
To use wireless debugging, you must pair your device to your workstation using a QR code or a
pairing code. Your workstation and device must be connected to the same wireless network. To
pair to your device, follow these steps:
Note: You only need to pair your device to your workstation
once. The device will remain paired with your workstation until you explicitly forget it or
revoke adb debugging authorizations on your device.
The device and the workstation will automatically connect when they are on the same network.
Screenshot of a pixel phone showing the Wireless debugging prompt.
Figure 1. The Wireless debugging prompt on a Google
Pixel phone.
Allow wireless debugging on your network. Note that clicking the always allow on this network
checkbox makes the network a trusted wireless debugging network. Your device will always
allow wireless debugging on this network as soon as the device connects to the network.
Screenshot of a Google Pixel phone showing the Wireless debugging systems setting.
Figure 2. The Wireless debugging setting on a Google
Pixel phone.
Note: Android Studio users can pair their device with a QR code, select Pair device with QR code and scan the
QR code obtained from the Pair devices over Wi-Fi dialog
in Android Studio.
On your device, select Pair using pairing code and
take note of the IP address, port number, and pairing code displayed on the device.
On your workstation, open a terminal window and navigate to
android_sdk/platform-tools.
On your workstation's terminal, run adb pair ipaddr:port. Use the IP address
and port number from above.
When prompted, enter the pairing code, as shown below.
Screenshot of pairing on the command line.
Figure 3. A message indicates that your device has been
successfully paired.
After your device is paired, verify that your device is connected.
You can now use your device wirelessly similar to how you would with a USB connection.
To unpair your workstation, navigate to Wireless debugging on your device.
Tap your workstation name under Paired devices and select Forget.
Alternatively, you can click the Revoke adb debugging authorizations on your device
Settings page to unapair your workstation and all other previously paired workstations.
If you want to quickly turn on and off wireless debugging, you can utilize the
Quick settings developer tiles for
Wireless debugging, found in Developer Options> Quick settings developer
tiles.
Screenshot of Quick settings developer tiles from a Google Pixel phone.
Figure 4. The Quick settings developer tiles setting
lets you quickly turn wireless debugging on and off.
Resolve wireless connection issues
If you are having issues connecting to your device wirelessly, try the following
troubleshooting steps to resolve the issue.
Check whether your workstation and device meet the prerequisites
Check that the workstation and device meet the prerequisites listed at the
beginning of this section.
Check whether the adb setup on your workstation is correct
To verify that your ADB setup on your workstation is correct, open a terminal on your
workstation and enter adb server-status. Verify that the output shows the following:
version: "37.0.0" or higher: If this is not the case, download the latest version of the
SDK Platform Tools.
mdns_enabled: true: If this is set to false, then adb
won't be able to automatically discover devices on your network. To resolve this issue,
you must set the ADB_MDNS environment variable to 1 and then
restart the adb server by running adb kill-server and then adb start-server.
mdns_backend: LIBADBMDNS: If this is not the case, then adb
is using an obsolete library to automatically discover devices on your network. To resolve this issue,
you must set the ADB_MDNS_OPENSCREEN environment variable to 0 and then
restart the adb server by running adb kill-server and then adb start-server.
Check whether your network supports mDNS
adb relies on mDNS to automatically discover and connect to paired devices.
To check whether your network supports mDNS, do the following:
On your workstation, open a terminal and enter adb mdns track-services --proto-text.
Verify that the output isn't empty and contains a tls service with the IP address and
port number of your device. If the output is empty, then your network does not support mDNS.
Example output:
On your workstation, open a terminal and enter adb mdns track-services --proto-text.
Verify that the output contains mdns_service_version: "2.0" or higher. If this is not the case, then your device is not running Android 17 or higher and doesn't support ADB Wi-Fi 2.0.
To update to Android 17 or higher, check whether your device has any pending system updates.
Check & update your
Android version.
Report a new issue
If you are still having issues connecting to your device wirelessly, you can report a new issue.
Please ensure that you provide the following information in your report:
The logs from your device: Reproduce the issue and attach the device logs
The logs from adb on your workstation:
Set the environment variableADB_TRACE=all.
Restart the adb server by running adb kill-server and then adb start-server.
Reproduce the issue.
Locate the log files: Run adb server-status and attach the log file referenced in the output log_absolute_path.
Connect wirelessly with a device after an initial USB connection (only option available on Android 10 and lower)
Note: This workflow is applicable also to Android 11 (and
higher), the caveat being that it also involves an *initial* connection over physical USB.
Note: The following instructions do not apply to Wear devices
running Android 10 (API level 29) or lower. See the guide about
debugging a Wear OS app for
more information.
adb usually communicates with the device over USB, but you can also use
adb over Wi-Fi. To connect a device running Android 10 (API level 29) or lower,
follow these initial steps over USB:
Connect your Android device and adb host computer
to a common Wi-Fi network.
Note: Beware that not all access points
are suitable. You might need to use an access point
whose firewall is configured properly to support adb.
Connect the device to the host computer with a USB cable.
Set the target device to listen for a TCP/IP connection on port 5555:
adb tcpip 5555
Disconnect the USB cable from the target device.
Find the IP address of the Android device. For example, on a Nexus device, you can find
the IP address at Settings > About tablet
(or About phone) > Status > IP address.
Connect to the device by its IP address:
adb connect device_ip_address:5555
Confirm that your host computer is connected to the target device:
$ adb devices
List of devices attached
device_ip_address:5555 device
Your device is now connected to adb.
If the adb connection to your device is lost:
Make sure that your host is still connected to the same Wi-Fi network as your Android device.
Reconnect by executing the adb connect step again.
If that doesn't work, reset your adb host:
adb kill-server
Then start over from the beginning.
Query for devices
Before issuing adb commands, it is helpful to know what device instances are connected
to the adb server. Generate a list of attached devices using the
devices command:
adb devices -l
In response, adb prints this status information for each device:
Serial number:adb creates a string to uniquely identify the device
by its port number.
Here's an example serial number: emulator-5554
State: The connection state of the device can be one of the following:
offline: The device is not connected to adb or is not
responding.
device: The device is connected to the adb server. Note that
this state does not imply that the Android system is fully booted and operational, because
the device connects to adb
while the system is still booting. After boot-up, this is the normal operational
state of a device.
no device: There is no device connected.
Description: If you include the -l option, the devices
command tells you what the device is. This information is helpful when you have multiple devices
connected so that you can tell them apart.
The following example shows the devices command and its output. There are three
devices running. The first two lines in the list are emulators, and the third line is a hardware
device that is attached to the computer.
The adb devices command has a corner-case command sequence that causes running
emulators to not show up in the adb devices output even though
the emulators are visible on your desktop. This happens when all of the following
conditions are true:
The adb server is not running.
You use the emulator command with the -port or
-ports option with an odd-numbered port value between 5554 and 5584.
The odd-numbered port you chose is not busy, so the port connection can be made at the
specified port number — or, if it is busy, the emulator switches to
another port that meets the requirements in 2.
You start the adb server after you start the emulator.
One way to avoid this situation is to let the emulator choose its own ports and to run no more
than 16 emulators at once. Another way is to always start the adb server before you
use the emulator command, as explained in the following examples.
Example 1: In the following command sequence, the adb devices command starts
the adb server, but the list of devices does not appear.
Stop the adb server and enter the following commands in the order shown. For the AVD
name, provide a valid AVD name from your system. To get a list of AVD names, type
emulator -list-avds. The emulator command is in the
android_sdk/tools directory.
$ adb kill-server
$ emulator -avd Nexus_6_API_25 -port 5555
$ adb devices
List of devices attached
* daemon not running. starting it now on port 5037 *
* daemon started successfully *
Example 2: In the following command sequence, adb devices displays the
list of devices because the adb server was started first.
To see the emulator in the adb devices output, stop the adb server, and
then start it again after using the emulator command and before using the
adb devices command, as follows:
If multiple devices are running, you must specify the target device
when you issue the adb command.
To specify the target, follow these steps:
Use the devices command to get the serial number of the target.
Once you have the serial number, use the
-s option with the adb commands to specify the serial number.
If you're going to issue a lot of adb commands, you can set the
$ANDROID_SERIAL environment variable to contain the serial number
instead.
If you use both
-s and $ANDROID_SERIAL, -s overrides
$ANDROID_SERIAL.
In the following example, the list of attached devices is obtained, and then the serial
number of one of the devices is used to install the helloWorld.apk on that device:
$ adb devices
List of devices attached
emulator-5554 device
emulator-5555 device
0.0.0.0:6520 device
# To install on emulator-5555
$ adb -s emulator-5555 install helloWorld.apk
# To install on 0.0.0.0:6520
$ adb -s 0.0.0.0:6520 install helloWorld.apk
Note: If you issue a command without specifying a target device
when multiple devices are available, adb displays an error
"adb: more than one device/emulator".
If you have multiple devices available but only one is an emulator,
use the -e option to send commands to the emulator. If there are multiple
devices but only one hardware device attached, use the -d option to send commands to
the hardware device.
Install an app
You can use adb to install an APK on an emulator or connected device
with the install command:
adb install path_to_apk
You must use the -t option with the install
command when you install a test APK. For more information,
see -t.
To install multiple APKs use install-multiple. This is useful if you download all
the APKs for a specific device for your app from the Play Console and want to install them on an
emulator or physical device.
For more information about how to create an APK file that you can install on an emulator/device
instance, see Build and run your app.
Note: If you are using Android Studio, you do not need to use
adb directly to install your app on the emulator or device. Instead, Android Studio
handles the packaging and installation of the app for you.
Set up port forwarding
Use the forward command to set up arbitrary port forwarding, which
forwards requests on a specific host port to a different port on a device.
The following example sets up forwarding of host port 6100 to device port 7100:
adb forward tcp:6100 tcp:7100
The following example sets up forwarding of host port 6100 to local:logd:
adb forward tcp:6100 local:logd
This could be useful if you are trying to detemine what is being sent to a given port on the
device. All received data will be written to the system-logging daemon and displayed
in the device logs.
Copy files to and from a device
Use the pull and push commands to copy files to
and from a device. Unlike the install command,
which only copies an APK file to a specific location, the pull and push
commands let you copy arbitrary directories and files to any location in a device.
To copy a file or directory and its sub-directories from the device,
do the following:
adb pull remotelocal
To copy a file or directory and its sub-directories to the device,
do the following:
adb push localremote
Replace local and remote with the paths to
the target files/directory on your development machine (local) and on the
device (remote). For example:
adb push myfile.txt /sdcard/myfile.txt
Stop the adb server
In some cases, you might need to terminate the adb server process and then restart
it to resolve the problem. For example, this could be the case if adb does not respond to a command.
To stop the adb server, use the adb kill-server command.
You can then restart the server by issuing any other adb command.
Issue adb commands
Issue adb commands from a command line on your development machine or from a script using the
following:
adb [-d | -e | -s serial_number] command
If there's only one emulator running or only one device connected, the adb command is
sent to that device by default. If multiple emulators are running and/or multiple devices are
attached, you need to use the -d, -e, or -s
option to specify the target device to which the command should be directed.
You can see a detailed list of all supported adb commands using the following
command:
adb --help
Issue shell commands
You can use the shell command to issue device commands through adb or to start an
interactive shell. To issue a single command, use the shell command like this:
To start an interactive shell on a device, use the shell command like this:
adb [-d | -e | -s serial_number] shell
To exit an interactive shell, press Control+D or type exit.
Android provides most of the usual Unix command-line tools. For a list of available tools, use
the following command:
adb shell ls /system/bin
Help is available for most of the commands via the --help argument.
Many of the shell commands are provided by
toybox.
General help applicable to all toybox commands is available via toybox --help.
With Android Platform Tools 23 and higher, adb handles arguments the same way that
the ssh(1) command does. This change has fixed a lot of problems with
command injection
and makes it possible to safely execute commands that contain shell
metacharacters,
such as adb install Let\'sGo.apk. This change means that the interpretation
of any command that contains shell metacharacters has also changed.
For example, adb shell setprop key 'two words' is now an error,
because the quotes are swallowed by the local shell, and the device sees
adb shell setprop key two words. To make the command work, quote twice,
once for the local shell and once for the remote shell, as you do with
ssh(1). For example, adb shell setprop key "'two words'"
works because the local shell takes the outer level of quoting and the device
still sees the inner level of quoting: setprop key 'two words'. Escaping is
also an option, but quoting twice is usually easier.
Within an adb shell, you can issue commands with the activity manager (am) tool to
perform various system actions, such as start an activity, force-stop a process,
broadcast an intent, modify the device screen properties, and more.
While in a shell, the am syntax is:
am command
You can also issue an activity manager command directly from adb
without entering a remote shell. For example:
--start-profiler file: Start profiler and send results to
file.
-P file: Like --start-profiler,
but profiling stops when the app goes idle.
-R count: Repeat the activity launch count
times. Prior to each repeat,
the top activity will be finished.
-S: Force stop the target app before starting the activity.
--opengl-trace: Enable tracing of OpenGL functions.
--user user_id | current: Specify which user to run as; if not
specified, then run as the current user.
--debug-link: (Android 17 and higher) Diagnose URL and intent resolution
for app links, printing matched manifest intent filters and Dynamic App Link rules.
[--user user_id | all | current]: Specify which user to send to. If not
specified, then send to all users.
instrument [options] component
Start monitoring with an
Instrumentation instance.
Typically the target component
is the form test_package/runner_class.
Options are:
-r: Print raw results (otherwise decode
report_key_streamresult). Use with
[-e perf true] to generate raw output for performance measurements.
-e namevalue: Set argument name
to value.
For test runners a common form is
-e testrunner_flagvalue[,value...].
-p file: Write profiling data to file.
-w: Wait for instrumentation to finish before returning. Required for
test runners.
--no-window-animation: Turn off window animations while running.
--user user_id | current: Specify which user instrumentation runs in.
If not specified, run in the current user.
profile start processfile
Start profiler on process, write results to file.
profile stop process
Stop profiler on process.
dumpheap [options] processfile
Dump the heap of process, write to file.
Options are:
--user [user_id | current]: When supplying a process name,
specify the user of the process to dump. If not specified, the current user is used.
-b [| png | jpg | webp]: Dump bitmaps from graphics memory (API level 35 and above).
Optionally specify the format to dump in (PNG by default).
-n: Dump native heap instead of managed heap.
dumpbitmaps [options] [-p process]
Dump bitmap information from process
(API level 36 and above).
Options are:
-d|--dump [format]: dump bitmap contents in the
specified format, which can be one of
png, jpg, or webp, default to
png if none is specified. A zip file
dumpbitmaps-<time>.zip will be created with the bitmaps.
-p process: dump bitmaps from
process, multiple
-p process can be specified.
If no process is specified, bitmaps from all
processes will be dumped.
set-debug-app [options] package
Set app package to debug.
Options are:
-w: Wait for debugger when app starts.
--persistent: Retain this value.
clear-debug-app
Clear the package previous set for debugging with set-debug-app.
monitor [options]
Start monitoring for crashes or ANRs.
Options are:
--gdb: Start gdbserv on the given port at crash/ANR.
Override device display size.
This command is helpful for testing your app across different screen sizes by mimicking a small
screen resolution using a device with a large screen, and vice versa.
Example: am display-size 1280x800
display-density dpi
Override device display density.
This command is helpful for testing your app across different screen densities by mimicking a high-density
screen environment using a low-density screen, and vice versa.
ignore uid|none|all: Instructs the memory limiter to ignore some or
all processes. Passing a UID (Android User ID) instructs the memory limiter to ignore
enforcement on all processes associated with that UID. You can also pass all
(ignore all apps) or none (do not ignore any apps). Passing none
overrides any previous calls to am memory-limiter ignore.
If you instruct the memory limiter to ignore a UID, you can still apply a manual memory
limit to a process within the app by calling am memory-limiter manual.
manual pidlimit|max|none: Instructs the system to
impose a memory constraint on the process with the specified PID (Process ID). The memory
constraint is specified as an integer number of MB; for example, passing 30 specifies that
the process is limited to 30 MB of memory. Passing max removes all memory
limits on that process. Passing none removes any manual limits set on the
process, restoring the system's default limit (if any).
status: Reports the current status of the memory limiter. The status includes
the memory limits imposed on visible and non-visible processes.
Specification for intent arguments
For activity manager commands that take an intent argument, you can
specify the intent with the following options:
Show all
-a action
Specify the intent action, such as android.intent.action.VIEW.
You can declare this only once.
-d data_uri
Specify the intent data URI, such as content://contacts/people/1.
You can declare this only once.
-t mime_type
Specify the intent MIME type, such as image/png.
You can declare this only once.
-c category
Specify an intent category, such as android.intent.category.APP_CONTACTS.
-n component
Specify the component name with package name prefix to create an explicit intent, such
as com.example.app/.ExampleActivity.
-f flags
Add flags to the intent, as supported by
setFlags().
--esn extra_key
Add a null extra. This option is not supported for URI intents.
-e | --es extra_keyextra_string_value
Add string data as a key-value pair.
--ez extra_keyextra_boolean_value
Add boolean data as a key-value pair.
--ei extra_keyextra_int_value
Add integer data as a key-value pair.
--el extra_keyextra_long_value
Add long data as a key-value pair.
--ef extra_keyextra_float_value
Add float data as a key-value pair.
--eu extra_keyextra_uri_value
Add URI data as a key-value pair.
--ecn extra_keyextra_component_name_value
Add a component name, which is converted and passed as
a ComponentName object.
Requires the use of -d and -t options to set the intent data and
type.
URIcomponentpackage
You can directly specify a URI, package name, and component name when not qualified
by one of the preceding options. When an argument is unqualified, the tool assumes the argument
is a URI if it contains a ":" (colon). The tools assumes the argument is a component name if
it contains a "/" (forward-slash); otherwise it assumes the argument is a package name.
Call package manager (pm)
Within an adb shell, you can issue commands with the package manager (pm) tool to
perform actions and queries on app packages installed on the device.
While in a shell, the pm syntax is:
pm command
You can also issue a package manager command directly from adb
without entering a remote shell. For example:
adb shell pm uninstall com.example.MyApp
Table 2. Available package manager commands
Command
Description
list packages [options] filter
Print all packages, optionally only
those whose package name contains the text in filter.
Options:
-f: See associated file.
-d: Filter to only show disabled packages.
-e: Filter to only show enabled packages.
-s: Filter to only show system packages.
-3: Filter to only show third-party packages.
-i: See the installer for the packages.
-u: Include uninstalled packages.
--user user_id: The user space to query.
list permission-groups
Print all known permission groups.
list permissions [options] group
Print all known permissions, optionally only
those in group.
Options:
-g: Organize by group.
-f: Print all information.
-s: Short summary.
-d: Only list dangerous permissions.
-u: List only the permissions users will see.
list instrumentation [options]
List all test packages.
Options:
-f: List the APK file for the test package.
target_package: List test packages for only this app.
list features
Print all features of the system.
list libraries
Print all the libraries supported by the current device.
list users
Print all users on the system.
path package
Print the path to the APK of the given package.
install [options] path
Install a package, specified by path, to the system.
Options:
-r: Reinstall an existing app, keeping its data.
-t: Allow test APKs to be installed. Gradle generates a test APK when
you have only run or debugged your app or have used the Android Studio Build> Build
APK command. If the APK is built using a developer preview SDK, you must include the
-t option
with the install command if you are installing a test APK.
-i installer_package_name: Specify the installer package name.
--user user_id: Specify the user to install the package for. By
default, the package is installed for all users existing on the device.
--install-location location: Set the install location
using one of the following values:
0: Use the default install location.
1: Install on internal device storage.
2: Install on external media.
-f: Install package on the internal system memory.
-d: Allow version code downgrade.
-g: Grant all permissions listed in the app manifest.
--fastdeploy: Quickly update an installed package by only updating the parts of
the APK that changed.
--incremental: Installs enough of the APK to launch the app
while streaming the remaining data in the background. To use this feature, you must sign the
APK, create an
APK Signature Scheme v4 file,
and place this file in the same directory as the APK. This feature is only supported on
certain devices. This option forces adb to use the feature or fail if it is not
supported, with verbose information on why it failed. Append the --wait option to
wait until the APK is fully installed before granting access to the APK.
--no-incremental prevents adb from using this feature.
uninstall [options] package
Removes a package from the system.
Options:
-k: Keep the data and cache directories after package removal.
--user user_id: Specifies the user for whom the package is removed.
By default, the package is removed for all users on the device.
--versionCode version_code: Only uninstalls if the app has the given
version code.
clear package
Delete all data associated with a package.
enable package_or_component
Enable the given package or component (written as "package/class").
disable package_or_component
Disable the given package or component (written as "package/class").
disable-user [options] package_or_component
Options:
--user user_id: The user to disable.
grant package_namepermission
Grant a permission to an app. On devices running Android 6.0 (API level 23)
and higher, the permission can be any permission declared in the app manifest. On devices
running Android 5.1 (API level 22) and lower, must be an optional permission defined by the
app.
revoke package_namepermission
Revoke a permission from an app. On devices running Android 6.0 (API level
23) and higher, the permission can be any permission declared in the app manifest. On devices
running Android 5.1 (API level 22) and lower, must be an optional permission defined by the
app.
set-install-location location
Change the default install location. Location values:
0: Auto: Let system decide the best location.
1: Internal: Install on internal device storage.
2: External: Install on external media.
Note: This is only intended for debugging. Using this can cause
apps to break and other undesireable behavior.
get-install-location
Returns the current install location. Return values:
0 [auto]: Let system decide the best location
1 [internal]: Install on internal device storage
2 [external]: Install on external media
set-permission-enforced permission [true | false]
Specify whether the given permission should be enforced.
trim-caches desired_free_space
Trim cache files to reach the given free space.
create-user user_name
Create a new user with the given user_name,
printing the new user identifier of the user.
remove-user user_id
Remove the user with the given user_id,
deleting all data associated with that user
get-max-users
Print the maximum number of users supported by the device.
get-app-links [options] [package]
Print the domain verification state for the given package, or for all
packages if none is specified. State codes are defined as follows:
none: nothing has been recorded for this domain
verified: the domain has been successfully verified
approved: force-approved, usually through shell
denied: force-denied, usually through shell
migrated: preserved verification from a legacy response
restored: preserved verification from a user data restore
legacy_failure: rejected by a legacy verifier, unknown reason
system_configured: automatically approved by the device config
>= 1024: custom error code, which is specific to the device verifier
Options are:
--user user_id: include user selections. Include all domains,
not just autoVerify ones.
reset-app-links [options] [package]
Reset domain verification state for the given package, or for all
packages if none is specified.
package: the package to reset, or "all" to reset all packages
Options are:
--user user_id: include user selections. Include all domains,
not just autoVerify ones.
verify-app-links [--re-verify] [package]
Broadcast a verification request for the given package, or for all
packages if none is specified. Only sends if the package has previously
not recorded a response.
--re-verify: send even if the package has recorded a response
set-app-links [--package package] statedomains
Manually set the state of a domain for a package. The domain must be
declared by the package as autoVerify for this to work. This command
will not report a failure for domains that could not be applied.
--package package: the package to set, or "all" to set all packages
state: the code to set the domains to. Valid values are:
STATE_NO_RESPONSE (0): reset as if no response was ever recorded.
STATE_SUCCESS (1): treat domain as successfully verified by domain
verification agent. Note that the domain verification agent can
override this.
STATE_APPROVED (2): treat domain as always approved, preventing the
domain verification agent from changing it.
STATE_DENIED (3): treat domain as always denied, preventing the domain
verification agent from changing it.
domains: space-separated list of domains to change, or "all" to
change every domain.
Manually set the state of a host user selection for a package. The domain
must be declared by the package for this to work. This command will not
report a failure for domains that could not be applied.
--user user_id: the user to change selections for
--package package: the package to set
enabled: whether to approve the domain
domains: space-separated list of domains to change, or "all" to
change every domain
Print the owners for a specific domain for a given user in low- to high-priority order.
--user user_id: the user to query for
--package package: optionally also print for all web domains
declared by a package, or "all" to print all packages
domains: space-separated list of domains to query for
Call device policy manager (dpm)
To help you develop and test your device management apps, issue
commands to the device policy manager (dpm) tool. Use the tool to control the active
admin app or change a policy's status data on the device.
While in a shell, the dpmsyntax is:
dpm command
You can also issue a device policy manager command directly from adb
without entering a remote shell:
adb shell dpm command
Table 3. Available device policy manager commands
Command
Description
set-active-admin [options] component
Sets component as active admin.
Options are:
--user user_id: Specify the target user. You can also pass
--user current to select the current user.
set-profile-owner [options] component
Set component as active admin and its package as profile owner for an existing user.
Options are:
--user user_id: Specify the target user. You can
also pass --user current to select the current user.
--name name: Specify the human-readable organization name.
set-device-owner [options] component
Set component as active admin and its package as device owner.
Options are:
--user user_id: Specify the target user. You can also pass
--user current to select the current user.
--name name: Specify the human-readable organization name.
remove-active-admin [options] component
Disable an active admin. The app must declare
android:testOnly
in the manifest. This command also removes device and profile owners.
Options are:
--user user_id: Specify the target user. You can also pass
--user current to select the current user.
clear-freeze-period-record
Clear the device's record of previously set freeze periods for system OTA updates. This is useful
to avoid the device scheduling restrictions when developing apps that manage freeze periods. See
Manage system updates.
Supported on devices running Android 9.0 (API level 28) and higher.
force-network-logs
Force the system to make any existing network logs ready for retrieval by a DPC. If there are
connection or DNS logs available, the DPC receives the
onNetworkLogsAvailable()
callback. See Network activity logging.
This command is rate-limited. Supported on devices running Android 9.0 (API level 28) and higher.
Alternatively, if you omit the filename, screencap writes the image to standard output. When combined with the -p option to specify PNG format, you can stream the device screenshot directly to a file on your local machine.
Here's an example of capturing a screenshot and saving it locally in a single command:
# use 'exec-out' instead of 'shell' to get raw data
$ adb exec-out screencap -p> screen.png
Record a video
The screenrecord command is a shell utility for recording the display of devices
running Android 4.4 (API level 19) and higher. The utility records screen activity to an MPEG-4
file. You can use this file to create promotional or training videos or for debugging and testing.
In a shell, use the following syntax:
screenrecord [options] filename
To use screenrecord from the command line, enter the following:
adb shell screenrecord /sdcard/demo.mp4
Stop the screen recording by pressing Control+C. Otherwise, the recording
stops automatically at three minutes or the time limit set by --time-limit.
To begin recording your device screen, run the screenrecord command to record
the video. Then, run the pull command to download the video from the device to the host
computer. Here's an example recording session:
$ adb shell
shell@ $ screenrecord --verbose /sdcard/demo.mp4
(press Control + C to stop)
shell@ $ exit
$ adb pull /sdcard/demo.mp4
The screenrecord utility can record at any supported resolution and bit rate you
request, while retaining the aspect ratio of the device display. The utility records at the native
display resolution and orientation by default, with a maximum length of three minutes.
Limitations of the screenrecord utility:
Audio is not recorded with the video file.
Video recording is not available for devices running Wear OS.
Some devices might not be able to record at their native display resolution.
If you encounter problems with screen recording, try using a lower screen resolution.
Rotation of the screen during recording is not supported. If the screen does rotate during
recording, some of the screen is cut off in the recording.
Table 4.screenrecord options
Options
Description
--help
Display command syntax and options
--size widthxheight
Set the video size: 1280x720. The default value is the device's native
display resolution (if supported), 1280x720 if not. For best results, use a size supported
by your device's Advanced Video Coding (AVC) encoder.
--bit-rate rate
Set the video bit rate for the video, in megabits per second. The default value is 20Mbps.
You can increase the bit rate to improve video quality, but doing so results in larger movie
files. The following example sets the recording bit rate to 6Mbps:
screenrecord --bit-rate 6000000 /sdcard/demo.mp4
--time-limit time
Set the maximum recording time, in seconds. The default and maximum value is 180
(3 minutes).
--rotate
Rotate the output 90 degrees. This feature is experimental.
--verbose
Display log information on the command-line screen. If you do not set this option,
the utility does not display any information while running.
Read ART profiles for apps
Starting in Android 7.0 (API level 24), the Android Runtime (ART) collects execution profiles for
installed apps, which are used to optimize app performance. Examine the collected profiles to
understand which methods are executed frequently and which classes are used during app startup.
Note: It is only possible to retrieve the execution profile
filename if you have root access to the file system, for example, on an emulator.
To produce a text form of the profile information, use the following command:
adb shell cmd package dump-profiles package
To retrieve the file produced, use:
adb pull /data/misc/profman/package.prof.txt
Reset test devices
If you test your app across multiple test devices, it may be useful to reset your device between
tests, for example, to remove user data and reset the test environment. You can perform a factory
reset of a test device running Android 10 (API level 29) or higher using the
testharnessadb shell command, as shown:
adb shell cmd testharness enable
When restoring the device using testharness, the device automatically backs up the RSA
key that allows debugging through the current workstation in a persistent location. That is, after
the device is reset, the workstation can continue to debug and issue adb commands to
the device without manually registering a new key.
Additionally, to help make it easier and more secure to keep testing your app, using the
testharness to restore a device also changes the following device settings:
The device sets up certain system settings so that initial device setup wizards do not appear.
That is, the device enters a state from which you can quickly install, debug, and test your app.
sqlite3 starts the sqlite command-line program for examining SQLite databases.
It includes commands such as .dump to print the contents of a table and
.schema to print the SQL CREATE statement for an existing table.
You can also execute SQLite commands from the command line, as shown:
$ adb -s emulator-5554 shell
$ sqlite3 /data/data/com.example.app/databases/rssitems.db
SQLite version 3.3.12
Enter ".help" for instructions
Note: It is only possible to access a SQLite database
if you have root access to the file system, for example, on an emulator.
The adb server can interact with the USB stack through two backends. It can either use the native
backend of the OS (Windows, Linux, or macOS) or it can use the libusb backend.
Some features, such as attach, detach, and USB speed detection, are
only available when using libusb backend.
You can choose a backend by using the ADB_LIBUSB environment variable.
If it isn't set, adb uses its default backend. The default behavior varies among OS. Starting
with ADB v34, the
liubusb backend is used by default on all OS except Windows, where the native backend is
used by default. If ADB_LIBUSB is
set, it determines whether the native backend or libusb is used. See the
adb manual page
for more information about adb environment variables.
adb mDNS backends
ADB uses the mDNS (multicast DNS) protocol to automatically connect the server and devices for wireless
debugging. As of ADB v37, The ADB server ships with two mDNS backends, libadbmdns and
openscreen.
The default and recommended backend is libadbmdns. This behavior can be changed
using the environment variable ADB_MDNS_OPENSCREEN (set to 1 or 0).
Support for the Openscreen backend on macOS starts at ADB v35. Windows and Linux are supported as of ADB v34.
adb Burst Mode (starting with ADB 36.0.0)
Burst Mode is an experimental feature that lets ADB to keep on sending
packets to a device even before the device has responded to the previous packet. This greatly
increases the throughput of ADB when transferring large files and also reduces latency while
debugging.
Burst Mode is disabled by default. To enable the feature, do one of the following:
Set the environment variable ADB_BURST_MODE to 1.
In Android Studio, go to the debugger settings at File (or Android Studio on macOS) > Settings> Build, Execution, Deployment> Debugger
and set ADB Server Burst Mode to Enabled.
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Last updated 2026年09月01日 UTC.
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