| -rw-r--r-- | demos/flclock.c | 39 |
diff --git a/demos/flclock.c b/demos/flclock.c index 7c1cb94..f0d6668 100644 --- a/demos/flclock.c +++ b/demos/flclock.c @@ -53,11 +53,18 @@ create_form_clock( void ) { FL_OBJECT *obj; - fclock = fl_bgn_form( FL_NO_BOX, 500, 350 ); + fclock = fl_bgn_form( FL_NO_BOX, 500, 620 ); - fl_add_box( FL_UP_BOX, 0, 0, 500, 350, "" ); + fl_add_box( FL_UP_BOX, 0, 0, 500, 620, "" ); - obj = fl_add_clock( FL_DIGITAL_CLOCK, 185, 20, 150, 35, "" ); + obj = fl_add_clock( FL_DIGITAL_CLOCK, 65, 20, 150, 35, "" ); + fl_set_object_boxtype( obj, FL_ROUNDED_BOX ); + fl_set_object_color( obj, FL_COL1,FL_BLACK ); + fl_set_object_lsize( obj, FL_MEDIUM_SIZE ); + fl_set_object_lstyle( obj, FL_BOLD_STYLE ); + + obj = fl_add_clock( FL_DIGITAL_CLOCK, 285, 20, 170, 35, "" ); + fl_set_clock_ampm( obj, 1 ); fl_set_object_boxtype( obj, FL_ROUNDED_BOX ); fl_set_object_color( obj, FL_COL1,FL_BLACK ); fl_set_object_lsize( obj, FL_MEDIUM_SIZE ); @@ -69,7 +76,31 @@ create_form_clock( void ) obj = fl_add_clock( FL_ANALOG_CLOCK, 260, 70, 220, 200, "" ); fl_set_object_boxtype( obj, FL_OVAL3D_UPBOX ); - obj = fl_add_button( FL_NORMAL_BUTTON, 375, 300, 110, 35, "Exit" ); + obj = fl_add_clock( FL_DIGITAL_CLOCK, 75, 290, 130, 35, "" ); + fl_set_clock_hide_seconds( obj, 1); + fl_set_object_boxtype( obj, FL_ROUNDED_BOX ); + fl_set_object_color( obj, FL_COL1,FL_BLACK ); + fl_set_object_lsize( obj, FL_MEDIUM_SIZE ); + fl_set_object_lstyle( obj, FL_BOLD_STYLE ); + + obj = fl_add_clock( FL_DIGITAL_CLOCK, 295, 290, 150, 35, "" ); + fl_set_clock_ampm( obj, 1 ); + fl_set_clock_hide_seconds( obj, 1); + fl_set_object_boxtype( obj, FL_ROUNDED_BOX ); + fl_set_object_color( obj, FL_COL1,FL_BLACK ); + fl_set_object_lsize( obj, FL_MEDIUM_SIZE ); + fl_set_object_lstyle( obj, FL_BOLD_STYLE ); + + obj = fl_add_clock( FL_ANALOG_CLOCK, 30, 340, 220, 200, "" ); + fl_set_clock_hide_seconds( obj, 1); + fl_set_object_boxtype( obj, FL_UP_BOX ); + + obj = fl_add_clock( FL_ANALOG_CLOCK, 260, 340, 220, 200, "" ); + fl_set_clock_hide_seconds( obj, 1); + fl_set_object_boxtype( obj, FL_OVAL3D_UPBOX ); + + + obj = fl_add_button( FL_NORMAL_BUTTON, 375, 570, 110, 35, "Exit" ); fl_set_object_callback( obj, exit_cb, 0 ); fl_end_form( ); |