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Re: Ideas for faster math in lua

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I use Vec3 and Quat types from the stack. My Lua/C++ bindings take
and return tables. I do this because many libraries dealing with
graphics (OpenGL etc.) take tables as arguments and I want to be able
to pass a Vec3 into functions like gl.Vertex() without a conversion
from a udata. Here's a typical function:
Tables have the same problem as userdata, since they are dynamically allocated. Well, they are a little nicer to the garbage collector since they can't have __gc metamethods... but I have already patched Lua to address that problem :)
// Niklas

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