lua-users home
lua-l archive

Re: Ideas for faster math in lua

[Date Prev][Date Next][Thread Prev][Thread Next] [Date Index] [Thread Index]


> I would like to be able to process lots of small mathematical objects 
> (vector3 and quaternions) in a resource constrained environment (computer 
> game), without having to pay the cost of new-ing and garbage collecting 
> them. I.e. I would just like to reuse a pool of existing objects.
Did you meet performance problems or are you just anticipating them?
-- Roberto

AltStyle によって変換されたページ (->オリジナル) /