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Re: Ideas for faster math in lua

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On Thu, Feb 14, 2008 at 2:56 PM, Brandon Van Every <bvanevery@gmail.com> wrote:
>
> If Squirrel ain't it, then nothing is. I'm about ready to start
> writing my own language, having been through Python, OCaml, Bigloo
> Scheme, and Chicken Scheme on this performance quest. But I'll
> squeeze out the due diligence to see if Lua or Squirrel has the low
> level math performance. Thanks for reminding me why I was on this
> quest in the 1st place.
Actually I have 3 potential interests in Lua:
- Lua for low level 3d graphics math
- Lua for CMake builds
- Lua for making money in the game industry
Of these, I've analyzed the case for migrating CMake to Lua the most
thoroughly. Squirrel is irrelevant to CMake, and I think it's too
early for it to be worth any money in the game industry.
Cheers,
Brandon Van Every

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