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OSPRay2DisplayDevice.h

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00001 /***************************************************************************
00002 *cr 
00003 *cr (C) Copyright 1995-2019 The Board of Trustees of the 
00004 *cr University of Illinois 
00005 *cr All Rights Reserved 
00006 *cr 
00007 ***************************************************************************/
00008 
00009 /***************************************************************************
00010 * RCS INFORMATION:
00011 *
00012 * $RCSfile: OSPRay2DisplayDevice.h,v $
00013 * $Author: johns $ $Locker: $ $State: Exp $
00014 * $Revision: 1.5 $ $Date: 2021年12月13日 07:54:00 $
00015 *
00016 ***************************************************************************/
00038 #ifndef LIBOSPRAY2DISPLAYDEVICE
00039 #define LIBOSPRAY2DISPLAYDEVICE
00040 
00041 #include <stdio.h>
00042 #include "Matrix4.h"
00043 #include "FileRenderer.h"
00044 #include "WKFUtils.h" // timers
00045 
00047 class OSPRay2Renderer;
00048 
00050 class OSPRay2DisplayDevice: public FileRenderer {
00051 private:
00052 int isinteractive;
00053 OSPRay2Renderer * ort;
00054 wkf_timerhandle ort_timer;
00055 
00056 void reset_vars(void); 
00057 void write_lights(void);
00058 void write_materials(void);
00059 void add_material(void);
00060 
00061 int inclipgroup; 
00062 #if 0
00063 int involtex; 
00064 int voltexID; 
00065 float xplaneeq[4]; 
00066 float yplaneeq[4];
00067 float zplaneeq[4];
00068 #endif
00069 
00070 #if 1
00071 // storage and state variables needed to aggregate lone cylinders
00072 // with common color and material state into a larger buffer for
00073 // transmission to OSPRay
00074 int cylinder_matindex;
00075 Matrix4 *cylinder_xform;
00076 float cylinder_radius_scalefactor;
00077 ResizeArray<float> cylinder_vert_buffer;
00078 ResizeArray<float> cylinder_radii_buffer;
00079 ResizeArray<float> cylinder_color_buffer;
00080 // cylinder end caps, made from rings
00081 ResizeArray<float> cylcap_vert_buffer;
00082 ResizeArray<float> cylcap_norm_buffer;
00083 ResizeArray<float> cylcap_radii_buffer;
00084 ResizeArray<float> cylcap_color_buffer;
00085 
00087 void reset_cylinder_buffer() {
00088 cylinder_matindex = -1;
00089 cylinder_xform = NULL;
00090 cylinder_radius_scalefactor=1.0f;
00091 cylinder_vert_buffer.clear();
00092 cylinder_radii_buffer.clear();
00093 cylinder_color_buffer.clear();
00094 
00095 cylcap_vert_buffer.clear();
00096 cylcap_norm_buffer.clear();
00097 cylcap_radii_buffer.clear();
00098 cylcap_color_buffer.clear();
00099 };
00100 #endif
00101 
00102 // storage and state variables needed to aggregate lone triangles
00103 // with common color and material state into a larger buffer for
00104 // transmission to OSPRay
00105 int triangle_cindex;
00106 int triangle_matindex;
00107 Matrix4 *triangle_xform;
00108 ResizeArray<float> triangle_vert_buffer;
00109 ResizeArray<float> triangle_norm_buffer;
00110 
00112 void reset_triangle_buffer() {
00113 triangle_cindex = -1; 
00114 triangle_matindex = -1; 
00115 triangle_xform = NULL;
00116 triangle_vert_buffer.clear();
00117 triangle_norm_buffer.clear();
00118 };
00119 
00120 protected:
00121 #if 1
00122 void send_cylinder_buffer(void);
00123 void cylinder(float *, float *, float rad, int filled);
00124 void text(float *pos, float size, float thickness, const char *str);
00125 #endif
00126 
00127 #if 0
00128 void sphere(float *spdata);
00129 #endif
00130 void sphere_array(int num, int res, float *centers, 
00131 float *radii, float *colors);
00132 void send_triangle_buffer(void);
00133 void triangle(const float *, const float *, const float *,
00134 const float *, const float *, const float *);
00135 void tricolor(const float * xyz1, const float * xyz2, const float * xyz3,
00136 const float * n1, const float * n2, const float * n3,
00137 const float * c1, const float * c2, const float * c3);
00138 void trimesh_c4u_n3b_v3f(unsigned char *c, signed char *n, float *v, int numfacets);
00139 void trimesh_c4u_n3f_v3f(unsigned char *c, float *n, float *v, int numfacets);
00140 void trimesh_c4n3v3(int numverts, float * cnv, int numfacets, int * facets);
00141 void trimesh_n3b_v3f(signed char *n, float *v, int numfacets);
00142 void trimesh_n3f_v3f(float *n, float *v, int numfacets);
00143 #if 0
00144 void trimesh_n3fopt_v3f(float *n, float *v, int numfacets);
00145 #endif
00146 void tristrip(int numverts, const float * cnv,
00147 int numstrips, const int *vertsperstrip,
00148 const int *facets);
00149 
00150 #if 0
00151 // define a volumetric texture map
00152 virtual void define_volume_texture(int ID, int xs, int ys, int zs,
00153 const float *xplaneeq,
00154 const float *yplaneeq,
00155 const float *zplaneeq,
00156 unsigned char *texmap);
00157 
00158 // enable volumetric texturing, either in "replace" or "modulate" mode
00159 virtual void volume_texture_on(int texmode);
00160 
00161 // disable volumetric texturing
00162 virtual void volume_texture_off(void);
00163 
00164 // begin a group of objects to be clipped by the same set of
00165 // clipping planes
00166 void start_clipgroup(void);
00167 void end_clipgroup(void);
00168 #endif
00169 
00170 public: 
00171 static int OSPRay_Global_Init(void); 
00172 static void OSPRay_Global_Shutdown(void); 
00173 OSPRay2DisplayDevice(VMDApp *, int interactive);
00174 virtual ~OSPRay2DisplayDevice(void);
00175 void write_header(void); 
00176 void write_trailer(void);
00177 }; 
00178 
00179 #endif
00180 

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