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Best practices
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screenshot unreal app in windows ci pipeline

Is there a best practice to capture screenshots of an unreal app when performing a test in a gitlab ci pipeline? gemini suggest using movie render queue w a vnc session or NICE DCF to stimulate a user ...
Best practices
2 votes
0 replies
30 views

Compute 1D motion profile with acceleration, deceleration and mid-course target change

I need an analytic solution for a 1D motion controller. Initial state: x=0, v=0. Parameters: a_acc = 50, a_dec = 30, v_max = 40. Given a target position (e.g. x=20) the object should: accelerate up ...
0 votes
0 answers
26 views

How to know from where the fbx was imported once it's already an uasset?

Once the ue5 uasset static mesh is imported, is there a way to know it's original path to reimport it (but rewrite over it in the same directory to not create a mess each time) ?
0 votes
1 answer
45 views

Rotate Pelvis to face the camera UE5.6

I am in the process of making an active ragdoll character in ue5.6. I have gotten the ragdoll walking, grabbing, hanging, jumping, and all sorts of fun stuff. But I am currently stuck on how to make ...
1 vote
0 answers
72 views

QEF Implementation returns unexpected results on the Z value

I have a QEF implementation like this float atA[3][3] = { 0 }; FVector atb = FVector::ZeroVector; for (const FEdgeIntersection& e : IntersectionList) { const FVector& n = e.Normal; ...
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0 answers
63 views

Linker error when importing AWS libraries in Unreal Engine

I am trying to get users to be able to log in via a Cognito account and use those credentials to make calls on a backend API. To that end I have been trying to import the Cognito libraries in an ...
0 votes
0 answers
181 views

Unreal Engine 5.6.1 Packaging Compiler Error {LogOutputDevice: Error: Ensure condition failed: bCustomPropertyListForPostConstructionInitialized}

I'm having a problem that I can't solve because I'm just to rookie for it, and I spent the last day trying to find a solution that it didn't work, I tried to rename it, it didn't work, I tried ...
0 votes
0 answers
61 views

Gyro stabilization tilts sideways on slanted ramps (Unreal C++ custom movement component)

I’m building a custom movement system for my project (kind of a physics-driven movement framework). Everything works great, except for one annoying issue with GYRO STABILIZATION. Video showcase of the ...
1 vote
0 answers
127 views

Unreal Engine / C++ : i can't access methods of a "TScriptInterface" object

In my Unreal Project, I got an interface "FVariableBloc" that I use to stock something I call a variable, with basically just a name, a float value, and some setting information : ...
2 votes
0 answers
855 views

Unreal Engine 5.6.1 (also 5.8) will not work on macOS 26.0 + Xcode 26.0

When I try to run UE 5.6.1, or UE 5.8 (Built from Source Code), I get the following metal error: I have tried modifying the Apple_SDK.json and setting the Max versions to 26.0.0 and LLVM versions are ...
0 votes
1 answer
36 views

Unable to debug direct Input modules, dinput.lib/dll

I'm working on a Direct Input Blueprint function library for ue5 (For a number of reasons not relevant, I need to avoid the enhanced input modality of ue5). I've encountered an issue with the ...
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0 answers
40 views

Widget update on Listen Server UE C++

I'm actually trying to make a lobby system in C++ with Unreal, but actually I'm facing a huge problem. My widget is updated with replication when a player hits the ready button that toggles if the ...
0 votes
0 answers
268 views

Compile errors/Can't Build project in an "empty" Unreal 5.6 C++ Project in VS 2022

I think I have misconfigured VS 2022 (out of ignorance) but I can't build my project due to dozens of errors that I have been unable to resolve. I ran into this issue with the project I was working on,...
0 votes
1 answer
121 views

UE 5.6 – Control Rig + Sequencer: character stays in T-pose / animation won’t play (project-specific; works in fresh project)

In my project, adding an Animation track to a character in Sequencer makes the mesh stick in a T-pose and the animation won’t play. Same workflow works fine in a brand-new 5.6 project with the default ...
0 votes
0 answers
76 views

How to get information from a QR Code with Unreal Engine Android

I have very little experience with c++ or java and I want to make an Android app with Unreal Engine 5.3, which can either scan or be opened by scanning a QR Code and do something with the Information ...

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