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Best practices
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screenshot unreal app in windows ci pipeline
Is there a best practice to capture screenshots of an unreal app when performing a test in a gitlab ci pipeline? gemini suggest using movie render queue w a vnc session or NICE DCF to stimulate a user ...
Best practices
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Compute 1D motion profile with acceleration, deceleration and mid-course target change
I need an analytic solution for a 1D motion controller. Initial state: x=0, v=0. Parameters: a_acc = 50, a_dec = 30, v_max = 40. Given a target position (e.g. x=20) the object should:
accelerate up ...
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How to know from where the fbx was imported once it's already an uasset?
Once the ue5 uasset static mesh is imported, is there a way to know it's original path to reimport it (but rewrite over it in the same directory to not create a mess each time) ?
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Rotate Pelvis to face the camera UE5.6
I am in the process of making an active ragdoll character in ue5.6. I have gotten the ragdoll walking, grabbing, hanging, jumping, and all sorts of fun stuff. But I am currently stuck on how to make ...
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QEF Implementation returns unexpected results on the Z value
I have a QEF implementation like this
float atA[3][3] = { 0 };
FVector atb = FVector::ZeroVector;
for (const FEdgeIntersection& e : IntersectionList)
{
const FVector& n = e.Normal;
...
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63
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Linker error when importing AWS libraries in Unreal Engine
I am trying to get users to be able to log in via a Cognito account and use those credentials to make calls on a backend API. To that end I have been trying to import the Cognito libraries in an ...
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Unreal Engine 5.6.1 Packaging Compiler Error {LogOutputDevice: Error: Ensure condition failed: bCustomPropertyListForPostConstructionInitialized}
I'm having a problem that I can't solve because I'm just to rookie for it, and I spent the last day trying to find a solution that it didn't work, I tried to rename it, it didn't work, I tried ...
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Gyro stabilization tilts sideways on slanted ramps (Unreal C++ custom movement component)
I’m building a custom movement system for my project (kind of a physics-driven movement framework).
Everything works great, except for one annoying issue with GYRO STABILIZATION.
Video showcase of the ...
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127
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Unreal Engine / C++ : i can't access methods of a "TScriptInterface" object
In my Unreal Project, I got an interface "FVariableBloc" that I use to stock something I call a variable, with basically just a name, a float value, and some setting information :
...
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855
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Unreal Engine 5.6.1 (also 5.8) will not work on macOS 26.0 + Xcode 26.0
When I try to run UE 5.6.1, or UE 5.8 (Built from Source Code), I get the following metal error:
I have tried modifying the Apple_SDK.json and setting the Max versions to 26.0.0 and LLVM versions are ...
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Unable to debug direct Input modules, dinput.lib/dll
I'm working on a Direct Input Blueprint function library for ue5 (For a number of reasons not relevant, I need to avoid the enhanced input modality of ue5). I've encountered an issue with the ...
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40
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Widget update on Listen Server UE C++
I'm actually trying to make a lobby system in C++ with Unreal, but actually I'm facing a huge problem.
My widget is updated with replication when a player hits the ready button that toggles if the ...
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268
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Compile errors/Can't Build project in an "empty" Unreal 5.6 C++ Project in VS 2022
I think I have misconfigured VS 2022 (out of ignorance) but I can't build my project due to dozens of errors that I have been unable to resolve. I ran into this issue with the project I was working on,...
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121
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UE 5.6 – Control Rig + Sequencer: character stays in T-pose / animation won’t play (project-specific; works in fresh project)
In my project, adding an Animation track to a character in Sequencer makes the mesh stick in a T-pose and the animation won’t play. Same workflow works fine in a brand-new 5.6 project with the default ...
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How to get information from a QR Code with Unreal Engine Android
I have very little experience with c++ or java and I want to make an Android app with Unreal Engine 5.3, which can either scan or be opened by scanning a QR Code and do something with the Information ...