I might be trying to do this the hard way so let me know if there is a better solution.
I am making a simple text game in Java which you select your actions by a GUI. I have a couple of classes I am trying to serialize one being the player and another being an NPC. Is there an easy way to serialize more then one object (player and NPC) into the same file? I can serialize one object and load it back into the game.
Am I going about this the wrong way? Is there a simpler way of trying to save the game state?
If I have a class that creates multiple objects and I serialize that class, will the objects it created be serialized as well?
Thanks
2 Answers 2
An alternate approach to writing objects sequentially is to store them in a collection (e.g. a HashMap), since collections can be serialized. This may make it a little easier to manage upon retrieval, especially if you have many objects to serialize/deserialize. The following code demonstrates this:
String first = "first";
String second = "second";
HashMap<String, Object> saved = new HashMap<String, Object>();
saved.put("A", first);
saved.put("B", second);
try {
FileOutputStream fos = new FileOutputStream("test.obj");
ObjectOutputStream oos = new ObjectOutputStream(fos);
oos.writeObject(saved);
oos.flush();
oos.close();
fos.close();
FileInputStream fis = new FileInputStream("test.obj");
ObjectInputStream ois = new ObjectInputStream(fis);
HashMap<String,Object> retreived = (HashMap<String,Object>)ois.readObject();
fis.close();
System.out.println(retreived.get("A"));
System.out.println(retreived.get("B"));
} catch (IOException e) {
e.printStackTrace();
} catch (ClassNotFoundException e) {
e.printStackTrace();
}
}
Running this should result in:
first
second
2 Comments
Just call writeObject() as many times with as many different objects as you need, and conversely call readObject() ditto.
Hard to believe you haven't already tried it.