This the part of my OpenGL code, I am getting an error for :
struct Ball {
float x;
float y;
float rot;
float dir;
bool rmv;
Ball* next;
};
Ball* curBall;
void addBall() {
if (balls==NULL) {
balls=new Ball;
balls->next=NULL;
curBall=balls;
} else {
curBall->next=new Ball;
curBall=curBall->next;
curBall->next=NULL;
}
curBall->x=((float)rand()/(float)(RAND_MAX+1))*(ww-1) +1;
curBall->y=((float)rand()/(float)(RAND_MAX+1))*(wh-1) +1;
curBall->dir=((float)rand()/(float)(RAND_MAX+1))*(2*PI-1) +1;
curBall->rot=((float)rand()/(float)(RAND_MAX+1))*(359) +1;
curBall->rmv=false;
}
error :
In function ‘void addBall()’:
file.cpp:120: warning: integer overflow in expression
file.cpp:121: warning: integer overflow in expression
file.cpp:122: warning: integer overflow in expression
file.cpp:123: warning: integer overflow in expression
4 Answers 4
Try converting RAND_MAX to a float before adding to it.
curBall->x=((float)rand()/( ((float)RAND_MAX) +1))*(ww-1) +1;
et cetera. RAND_MAX is often equal to INT_MAX, the largest value an integer could hold, thus adding 1 to it while it's still considered an integer pushes it over the integer limit.
6 Comments
(static_cast<float>(RAND_MAX) + 1.0f) == static_cast<float>(RAND_MAX) because there won't be enough bits available in the float to represent every integer and the addition will just truncate back down.printf("%d\n", RAND_MAX); to see what it yields on each of the platforms you're targeting.It's probably RAND_MAX + 1 that's overflowing, since RAND_MAX may well be == INT_MAX.
Comments
I'd guess your RAND_MAX is equal to your INT_MAX, so all your RAND_MAX+1 pieces are overflowing. Since those are both constants, the compiler can detect it at compile time.
Comments
It could depend on your compiler if RAND_MAX == MAX_INT then RAND_MAX+1 will overflow.