This tells how a thread pool will be used. More...
#include "llvm/Support/Threading.h"
This tells how a thread pool will be used.
Definition at line 115 of file Threading.h.
Assign the current thread to an ideal hardware CPU or NUMA node.
In a multi-socket system, this ensures threads are assigned to all CPU sockets. ThreadPoolNum represents a number bounded by [0, compute_thread_count()).
References LLVM_ABI.
Finds the CPU socket where a thread should go.
Returns 'std::nullopt' if the thread shall remain on the actual CPU socket.
Retrieves the max available threads for the current strategy.
This accounts for affinity masks and takes advantage of all CPU sockets.
Definition at line 42 of file Threading.cpp.
Referenced by llvm::SingleThreadExecutor::SingleThreadExecutor().
Definition at line 129 of file Threading.h.
Referenced by llvm::optimal_concurrency().
Definition at line 121 of file Threading.h.
Referenced by llvm::get_threadpool_strategy(), llvm::hardware_concurrency(), llvm::heavyweight_hardware_concurrency(), llvm::jobserver_concurrency(), and llvm::optimal_concurrency().
Definition at line 125 of file Threading.h.
Referenced by llvm::heavyweight_hardware_concurrency().
If true, the thread pool will attempt to coordinate with a GNU Make jobserver, acquiring a job slot before processing a task.
If no jobserver is found in the environment, this is ignored.
Definition at line 149 of file Threading.h.
Referenced by llvm::jobserver_concurrency().