| Portability | GHC |
|---|---|
| Maintainer | Simon Meier <iridcode@gmail.com> |
| Safe Haskell | Trustworthy |
Data.ByteString.Builder.Extra
Contents
Description
Synopsis
- toLazyByteStringWith :: AllocationStrategy -> ByteString -> Builder -> ByteString
- data AllocationStrategy
- safeStrategy :: Int -> Int -> AllocationStrategy
- untrimmedStrategy :: Int -> Int -> AllocationStrategy
- smallChunkSize :: Int
- defaultChunkSize :: Int
- byteStringCopy :: ByteString -> Builder
- byteStringInsert :: ByteString -> Builder
- byteStringThreshold :: Int -> ByteString -> Builder
- lazyByteStringCopy :: ByteString -> Builder
- lazyByteStringInsert :: ByteString -> Builder
- lazyByteStringThreshold :: Int -> ByteString -> Builder
- flush :: Builder
- type BufferWriter = Ptr Word8 -> Int -> IO (Int, Next)
- data Next
- = Done
- | More !Int BufferWriter
- | Chunk !ByteString BufferWriter
- runBuilder :: Builder -> BufferWriter
- intHost :: Int -> Builder
- int16Host :: Int16 -> Builder
- int32Host :: Int32 -> Builder
- int64Host :: Int64 -> Builder
- wordHost :: Word -> Builder
- word16Host :: Word16 -> Builder
- word32Host :: Word32 -> Builder
- word64Host :: Word64 -> Builder
- floatHost :: Float -> Builder
- doubleHost :: Double -> Builder
Execution strategies
Arguments
Buffer allocation strategy to use
Lazy ByteString to use as the tail of the generated lazy
ByteString
Resulting lazy ByteString
Heavy inlining. Execute a Builder with custom execution parameters.
This function is inlined despite its heavy code-size to allow fusing with
the allocation strategy. For example, the default Builder execution
function toLazyByteString is defined as follows.
{-# NOINLINE toLazyByteString #-}
toLazyByteString =
toLazyByteStringWith (safeStrategy smallChunkSize defaultChunkSize ) L.empty
where L.empty is the zero-length lazy ByteString .
In most cases, the parameters used by toLazyByteString give good
performance. A sub-performing case of toLazyByteString is executing short
(<128 bytes) Builder s. In this case, the allocation overhead for the first
4kb buffer and the trimming cost dominate the cost of executing the
Builder . You can avoid this problem using
toLazyByteStringWith (safeStrategy 128 smallChunkSize) L.empty
This reduces the allocation and trimming overhead, as all generated
ByteString s fit into the first buffer and there is no trimming
required, if more than 64 bytes and less than 128 bytes are written.
data AllocationStrategy Source
A buffer allocation strategy for executing Builder s.
Arguments
Size of first buffer
Size of successive buffers
An allocation strategy that guarantees that at least half of the allocated memory is used for live data
Use this strategy for generating lazy ByteString s whose chunks are
likely to survive one garbage collection. This strategy trims buffers
that are filled less than half in order to avoid spilling too much memory.
Arguments
Size of the first buffer
Size of successive buffers
An allocation strategy that does not trim any of the filled buffers before converting it to a chunk
Use this strategy for generating lazy ByteString s whose chunks are
discarded right after they are generated. For example, if you just generate
them to write them to a network socket.
The recommended chunk size. Currently set to 4k, less the memory management overhead
defaultChunkSize :: Int Source
The chunk size used for I/O. Currently set to 32k, less the memory management overhead
Controlling chunk boundaries
byteStringCopy :: ByteString -> Builder Source
Construct a Builder that copies the strict ByteString .
Use this function to create Builder s from smallish (<= 4kb)
ByteString s or if you need to guarantee that the ByteString is not
shared with the chunks generated by the Builder .
byteStringInsert :: ByteString -> Builder Source
Construct a Builder that always inserts the strict ByteString
directly as a chunk.
This implies flushing the output buffer, even if it contains just
a single byte. You should therefore use byteStringInsert only for large
(> 8kb) ByteString s. Otherwise, the generated chunks are too
fragmented to be processed efficiently afterwards.
byteStringThreshold :: Int -> ByteString -> Builder Source
Construct a Builder that copies the strict ByteString s, if it is
smaller than the treshold, and inserts it directly otherwise.
For example, byteStringThreshold 1024 copies strict ByteString s whose size
is less or equal to 1kb, and inserts them directly otherwise. This implies
that the average chunk-size of the generated lazy ByteString may be as
low as 513 bytes, as there could always be just a single byte between the
directly inserted 1025 byte, strict ByteString s.
lazyByteStringCopy :: ByteString -> Builder Source
Construct a Builder that copies the lazy ByteString .
lazyByteStringInsert :: ByteString -> Builder Source
Construct a Builder that inserts all chunks of the lazy ByteString
directly.
lazyByteStringThreshold :: Int -> ByteString -> Builder Source
Construct a Builder that uses the thresholding strategy of byteStringThreshold
for each chunk of the lazy ByteString .
Low level execution
type BufferWriter = Ptr Word8 -> Int -> IO (Int, Next)Source
A BufferWriter represents the result of running a Builder .
It unfolds as a sequence of chunks of data. These chunks come in two forms:
- an IO action for writing the Builder's data into a user-supplied memory buffer.
- a pre-existing chunks of data represented by a strict
ByteString
While this is rather low level, it provides you with full flexibility in how the data is written out.
The BufferWriter itself is an IO action: you supply it with a buffer
(as a pointer and length) and it will write data into the buffer.
It returns a number indicating how many bytes were actually written
(which can be 0). It also returns a Next which describes what
comes next.
After running a BufferWriter action there are three possibilities for
what comes next:
Constructors
This means we're all done. All the builder data has now been written.
This indicates that there may be more data to write. It
gives you the next BufferWriter action. You should call that action
with an appropriate buffer. The int indicates the minimum buffer size
required by the next BufferWriter action. That is, if you call the next
action you must supply it with a buffer length of at least this size.
In addition to the data that has just been written into your buffer
by the BufferWriter action, it gives you a pre-existing chunk
of data as a ByteString . It also gives you the following BufferWriter
action. It is safe to run this following action using a buffer with as
much free space as was left by the previous run action.
runBuilder :: Builder -> BufferWriter Source
Turn a Builder into its initial BufferWriter action.
Host-specific binary encodings
wordHost :: Word -> Builder Source
Encode a single native machine Word . The Word is encoded in host order,
host endian form, for the machine you're on. On a 64 bit machine the Word
is an 8 byte value, on a 32 bit machine, 4 bytes. Values encoded this way
are not portable to different endian or word sized machines, without
conversion.
word16Host :: Word16 -> Builder Source
Encode a Word16 in native host order and host endianness.
word32Host :: Word32 -> Builder Source
Encode a Word32 in native host order and host endianness.
word64Host :: Word64 -> Builder Source
Encode a Word64 in native host order and host endianness.
floatHost :: Float -> Builder Source
Encode a Float in native host order. Values encoded this way are not
portable to different endian machines, without conversion.
doubleHost :: Double -> Builder Source
Encode a Double in native host order.