This a list of state-of-the-art shitcode principles your project should follow to call it a proper shitcode.
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Fewer keystrokes, more time for you.
Good 👍🏻
let a = 42;
Bad 👎🏻
let age = 42;
Celebrate the difference.
Good 👍🏻
let wWidth = 640; let w_height = 480;
Bad 👎🏻
let windowWidth = 640; let windowHeight = 480;
No one is going to read your code anyway.
Good 👍🏻
const cdr = 700;
Bad 👎🏻
More often comments should contain some 'why' and not some 'what'. If the 'what' is not clear in the code, the code is probably too messy.
// The number of 700ms has been calculated empirically based on UX A/B test results. // @see: <link to experiment or to related JIRA task or to something that explains number 700 in details> const callbackDebounceRate = 700;
If you violated the "No comments" principle then at least try to write comments in a language that is different from the language you use to write the code. If your native language is English you may violate this principle.
Good 👍🏻
// Закриваємо модальне віконечко при виникненні помилки. toggleModal(false);
Bad 👎🏻
// Hide modal window on error. toggleModal(false);
Celebrate the difference.
Good 👍🏻
let i = ['tomato', 'onion', 'mushrooms']; let d = [ "ketchup", "mayonnaise" ];
Bad 👎🏻
let ingredients = ['tomato', 'onion', 'mushrooms']; let dressings = ['ketchup', 'mayonnaise'];
Good 👍🏻
document.location.search.replace(/(^\?)/,'').split('&').reduce(function(o,n){n=n.split('=');o[n[0]]=n[1];return o},{})
Bad 👎🏻
document.location.search .replace(/(^\?)/, '') .split('&') .reduce((searchParams, keyValuePair) => { keyValuePair = keyValuePair.split('='); searchParams[keyValuePair[0]] = keyValuePair[1]; return searchParams; }, {} )
Whenever you catch an error it is not necessary for anyone to know about it. No logs, no error modals, chill.
Good 👍🏻
try { // Something unpredictable. } catch (error) { // tss... 🤫 }
Bad 👎🏻
try { // Something unpredictable. } catch (error) { setErrorMessage(error.message); // and/or logError(error); }
Globalization principle.
Good 👍🏻
let x = 5; function square() { x = x ** 2; } square(); // Now x is 25.
Bad 👎🏻
let x = 5; function square(num) { return num ** 2; } x = square(x); // Now x is 25.
Just in case.
Good 👍🏻
function sum(a, b, c) { const timeout = 1300; const result = a + b; return a + b; }
Bad 👎🏻
function sum(a, b) { return a + b; }
Good 👍🏻
function sum(a, b) { return a + b; } // Having untyped fun here. const guessWhat = sum([], {}); // -> "[object Object]" const guessWhatAgain = sum({}, []); // -> 0
Bad 👎🏻
function sum(a: number, b: number): ?number { // Covering the case when we don't do transpilation and/or Flow type checks in JS. if (typeof a !== 'number' && typeof b !== 'number') { return undefined; } return a + b; } // This one should fail during the transpilation/compilation. const guessWhat = sum([], {}); // -> undefined
This is your "Plan B".
Good 👍🏻
function square(num) { if (typeof num === 'undefined') { return undefined; } else { return num ** 2; } return null; // This is my "Plan B". }
Bad 👎🏻
function square(num) { if (typeof num === 'undefined') { return undefined; } return num ** 2; }
Be like a bird - nest, nest, nest.
Good 👍🏻
function someFunction() { if (condition1) { if (condition2) { asyncFunction(params, (result) => { if (result) { for (;;) { if (condition3) { } } } }) } } }
Bad 👎🏻
async function someFunction() { if (!condition1 || !condition2) { return; } const result = await asyncFunction(params); if (!result) { return; } for (;;) { if (condition3) { } } }
Avoid indentations since they make complex code take up more space in the editor. If you're not feeling like avoiding them then just mess with them.
Good 👍🏻
const fruits = ['apple', 'orange', 'grape', 'pineapple']; const toppings = ['syrup', 'cream', 'jam', 'chocolate']; const desserts = []; fruits.forEach(fruit => { toppings.forEach(topping => { desserts.push([ fruit,topping]); });})
Bad 👎🏻
const fruits = ['apple', 'orange', 'grape', 'pineapple']; const toppings = ['syrup', 'cream', 'jam', 'chocolate']; const desserts = []; fruits.forEach(fruit => { toppings.forEach(topping => { desserts.push([fruit, topping]); }); })
Update your dependencies on each new installation in uncontrolled way. Why stick to the past, let's use the cutting edge libraries versions.
Good 👍🏻
$ ls -la
package.json
Bad 👎🏻
$ ls -la
package.json
package-lock.json
Leave the space for your colleagues to think what the boolean value means.
Good 👍🏻
let flag = true;
Bad 👎🏻
let isDone = false; let isEmpty = false;
Don't divide a program logic into readable pieces. What if your IDE's search breaks and you will not be able to find the necessary file or function?
- 10000 lines of code in one file is OK.
- 1000 lines of a function body is OK.
- Dealing with many services (3rd party and internal, also, there are some helpers, database hand-written ORM and jQuery slider) in one
service.js? It's OK.
This is a duplicate and unnecessary amount of work.
Write code as you want, especially if there is more than one developer in a team. This is a "freedom" principle.
And keep it that way for the time being.
Don't delete the code your app doesn't use. At most, comment it.