EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
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Updated
Oct 2, 2025 - C++
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
Header-only TOML config file parser and serializer for C++17.
TOML for Modern C++
π² Modern 3D graphics made simple with C++20 cross-platform framework and rendering abstraction API on top of DirectX 12, Vulkan & Metal
Seamless R and C++ Integration
Modern & multiplatform 3D game engine
Declarative UI toolkit for modern C++20
Multiprecision for modern C++
C++ MongoDB API and BSON/JSON Serialization library
A C++20 header-only library that supports powerful reflection for C++
Benchmarks of common ECS (Entity-Component-System)-Frameworks in C++ (or C)
Drop-in replacement for std::optional that does not waste memory unnecessarily
A reliable Telegram message filter/forwarder that helps you focusπ‘.
C++20 implementation of {{ mustache }}
Thread pool using std::* primitives from C++20, with optional priority queue/greenthreading for POSIX.
Cross-Platform Interface for Modern Graphics APIs (Vulkan, DirectX 12, Metal)
π« Parallel Hybrid Particle In Cell code with Adaptive mesh REfinement
The Tweede Engine Framework is my third attempt to develop a cross-platform full game engine and game framework. It aims to provide one day a complete foundation for the development of real time graphical applications such as games
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