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tadeaspaule/unity-isometric-map-generation

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unity-isometric-map-generation

Note on assets

Some assets are from Unity's isometric demo project, which you can learn more about here. These include:

  • Tiles (palettes, sprites, colliders, ...)
  • Characters (sprites, animations, movement scripts)
  • Basic setup for isometric (scene, camera)

What's provided

  • Can generate random square maps of variously shaped rectangular rooms (hallways, single block rooms, big chambers) connected by bridges
  • This also sets up colliders so you can't walk out of the map
  • Pathfinding methods to get AI characters around the map
  • Some basic content for rooms (like pillars in hallways, shown below)
  • Methods for creating elevated platforms and stairs, complete with colliders

Screenshots

Generated map example

Generated map example 2

Known bugs

  1. The stair colliders aren't set up 100% perfectly, so part of the stairs is blocked Stair collider bug 1

  2. When not placed at the edge of an elevated platform, the stairs remove one top edge collider next to them Stair collider bug 2

About

Scripts for generating an isometric map in Unity, complete with colliders and pathfinding.

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