This crate lets you debug panics on wasm32-unknown-unknown by providing a
panic hook that forwards panic messages to
console.error.
When an error is reported with console.error, browser devtools and node.js
will typically capture a stack trace and display it with the logged error
message.
Without console_error_panic_hook you just get something like RuntimeError: Unreachable executed
Browser: Console without panic hook
Node: Node console without panic hook
With this panic hook installed you will see the panic message
Browser: Console with panic hook set up
Node: Node console with panic hook set up
There are two ways to install this panic hook.
First, you can set the hook yourself by calling std::panic::set_hook in
some initialization function:
extern crate console_error_panic_hook; use std::panic; fn my_init_function() { panic::set_hook(Box::new(console_error_panic_hook::hook)); // ... }
Alternatively, use set_once on some common code path to ensure that
set_hook is called, but only the one time. Under the hood, this uses
std::sync::Once.
extern crate console_error_panic_hook; struct MyBigThing; impl MyBigThing { pub fn new() -> MyBigThing { console_error_panic_hook::set_once(); MyBigThing } }
Many browsers only capture the top 10 frames of a stack trace. In rust programs this is less likely to be enough. To see more frames, you can set the non-standard value Error.stackTraceLimit. For more information see the MDN Web Docs or v8 docs.