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nickhall/Unity-Procedural

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Unity-Procedural

At the moment this is mostly experimentation with splines and mesh generation.

I haven't done any work on this in a while, but I may revisit it since people seem to be finding it!

For now it has simple implementations of bezier and catmull-rom splines including extrusion and mesh generation with texturing.

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Spline based mesh generation

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