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Fix vehicle state desync when warpPedIntoVehicle is called during onVehicleStartExit
#4458
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Merged
FileEX
merged 2 commits into
multitheftauto:master
from
MohabCodeX:fix/vehicle-start-exit-warp-state-bug
Sep 28, 2025
Merged
Fix vehicle state desync when warpPedIntoVehicle is called during onVehicleStartExit
#4458
FileEX
merged 2 commits into
multitheftauto:master
from
MohabCodeX:fix/vehicle-start-exit-warp-state-bug
Sep 28, 2025
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FileEX
FileEX
approved these changes
Sep 28, 2025
@MohabCodeX
MohabCodeX
deleted the
fix/vehicle-start-exit-warp-state-bug
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October 3, 2025 01:22
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Thanks to @FileEX for pointing this issue out.
Statement: When warping an occupant into a vehicle during
onVehicleStartExit, their state becomes bugged: the game still thinks they are inside the car, and they cannot enter any other vehicle until the vehicle respawns or the player diesonVehicleStartExitevent is triggeredwarpPedIntoVehicle(player, source)- player is warped back into vehicle2025年09月13日.15-14-20.1.mp4
After Fix:
via m_bOccupantChanged flagVEHICLE_ATTEMPT_FAILED2025年09月13日.15-06-43.2.mp4
Player stays in a consistent state, with correct position updates and the ability to continue normal gameplay without getting stuck.