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 Change GTA San Andreas User Files to MTA San Andreas User Files
 #4354
 
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That's like the worst place to do it. Early patching can be done in Client Core project, because the core initialization runs before the game's WinMain, even before static initialization.
That's like the worst place to do it. Early patching can be done in Client Core project, because the core initialization runs before the game's WinMain, even before static initialization.
Do you have any idea where can do this?
That's like the worst place to do it. Early patching can be done in Client Core project, because the core initialization runs before the game's WinMain, even before static initialization.
Do you have any idea where can do this?
void CCore::ApplyHooks() is currently the best place
In current process it is better to use VirtualProtect (with sizeof(newDocumentPath)) and direct memcpy, or just replace first byte of string with 'M'.
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This will help isolate files like
gta_sa.setfrom other GTA:SA builds.It may not be the most proper way to do this in the
loadermodule, but it’s already too late to do it in thegame_saandmultiplayer_samodules.