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setCameraFieldOfView improvements #4325

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from FileEX:bugfix/camera_fov_modes
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assert checks
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FileEX committed Aug 10, 2025
commit c5d2586567f4f6f61adefe6c3a5b51d76fff0a96
22 changes: 20 additions & 2 deletions Client/game_sa/CSettingsSA.cpp
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Original file line number Diff line number Diff line change
Expand Up @@ -525,18 +525,24 @@ float CSettingsSA::GetFieldOfViewVehicleMax()
float CSettingsSA::GetFieldOfViewAiming()
{
CCamera* camera = pGame->GetCamera();
assert(camera);

CCam* cam = camera->GetCam(camera->GetActiveCam());
eCamMode cameraViewMode = static_cast<eCamMode>(camera->GetCam(camera->GetActiveCam())->GetMode());
assert(cam);

eCamMode cameraViewMode = static_cast<eCamMode>(camera->GetCam(camera->GetActiveCam())->GetMode());
return (cameraViewMode == MODE_AIMWEAPON || cameraViewMode == MODE_AIMWEAPON_FROMCAR || cameraViewMode == MODE_AIMWEAPON_ATTACHED) ? cam->GetFOV() : ms_fovAiming;
}

float CSettingsSA::GetFieldOfViewSniperAiming()
{
CCamera* camera = pGame->GetCamera();
assert(camera);

CCam* cam = camera->GetCam(camera->GetActiveCam());
eCamMode cameraViewMode = static_cast<eCamMode>(camera->GetCam(camera->GetActiveCam())->GetMode());
assert(cam);

eCamMode cameraViewMode = static_cast<eCamMode>(camera->GetCam(camera->GetActiveCam())->GetMode());
return (cameraViewMode == MODE_SNIPER) ? cam->GetFOV() : ms_fovSniperAiming;
}

Expand Down Expand Up @@ -719,7 +725,11 @@ bool CSettingsSA::SetFieldOfViewAiming(float angle, bool fromScript)
return false;

CCamera* camera = pGame->GetCamera();
assert(camera);

CCam* cam = camera->GetCam(camera->GetActiveCam());
assert(cam);

eCamMode cameraViewMode = static_cast<eCamMode>(cam->GetMode());

if (cameraViewMode != MODE_AIMWEAPON && cameraViewMode != MODE_AIMWEAPON_FROMCAR && cameraViewMode != MODE_AIMWEAPON_ATTACHED)
Expand All @@ -738,7 +748,11 @@ bool CSettingsSA::SetFieldOfViewSniperAiming(float angle, bool fromScript)
return false;

CCamera* camera = pGame->GetCamera();
assert(camera);

CCam* cam = camera->GetCam(camera->GetActiveCam());
assert(cam);

eCamMode cameraViewMode = static_cast<eCamMode>(cam->GetMode());

if (!ms_fovSniperAimingFromScript && fromScript)
Expand Down Expand Up @@ -776,7 +790,11 @@ bool CSettingsSA::SetFieldOfView1stPersonAiming(float angle, bool fromScript)
return false;

CCamera* camera = pGame->GetCamera();
assert(camera);

CCam* cam = camera->GetCam(camera->GetActiveCam());
assert(cam);

eCamMode cameraViewMode = static_cast<eCamMode>(cam->GetMode());

if (!ms_fov1stPersonAimingFromScript && fromScript)
Expand Down
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