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Fix elements sometimes being visible from other dimensions in the current dimension #4184
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Merged
Dutchman101
merged 2 commits into
multitheftauto:master
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FileEX:bugfix/dimension_stream
May 4, 2025
Merged
Fix elements sometimes being visible from other dimensions in the current dimension #4184
Dutchman101
merged 2 commits into
multitheftauto:master
from
FileEX:bugfix/dimension_stream
May 4, 2025
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@Dutchman101
Dutchman101
merged commit May 4, 2025
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This pull request breaks the -1 dimension for client-sided objects
cc @FileEX
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It will be picked up on for reintroduction tomorrow by either FileEX or Nico, for logic fixes. Until then, we will value a stable build.
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Fixes #1245 (and maybe #4165?)
The bug is that the player's dimension changes after one second, but during that time not all vehicles have been streamed-in yet. As a result, some vehicles get streamed while the player is already in the new dimension. If for example, increase the delay in the test script attached to the mentioned issue, the problem no longer occurs because all vehicles have already been streamed.
The solution is to cancel the streaming of an element if the element's dimension is different from its streamer's dimension (e.g., vehicle streamer)