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Fix setVehicleDirtLevel #3837
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Fix setVehicleDirtLevel #3837
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Woww!! Thank you for this. Finally we can start having the amazing GTA:SA fixes the community has created over time, on MTA
Fixes #3233
Could we also get a getVehicleDirtLevel? Just because
Could we also get a getVehicleDirtLevel? Just because
Yeah but in separate PR
Could we also get a getVehicleDirtLevel? Just because
Makes sense to have. For example in a custom car wash system where you calculate the price based on the dirt
Review Co-authored-by: Uladzislau Nikalayevich <thenormalnij@gmail.com>
Does it fix setVehicleDirtLevel function only or it makes vehicles to gain dirt over time too?
Does it fix
setVehicleDirtLevelfunction only or it makes vehicles to gain dirt over time too?
Probably both cases
Nice, ty
81218c7
into
multitheftauto:master
Jator-1
commented
Dec 21, 2024
This PR probably broke backward compatibility of some shaders. Also after recent update (ver. 22829) texture of vehiclegrunge256 are not correctly displayed on vehicles and components.
Vehicle components probably use now different materials or texture and they are not shown up on shader_tex_names (displayed only on 'chassis' of ZR-350, missing on doors, bonnet, rear bumper, extra1 and whole Premier)
image
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ver. 22789 - shader works perfectly fine
image (1)
ver. 22829 - shader does not work on vehicle components as bonnet and boot resulting in different shades of paint
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This PR fixes the long-standing non-functional
setVehicleDirtLevelfunction. The code is based on the source code of SilentPatch by CookiePL, also known as Silent.image
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