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make Meshes cheaply cloneable by using Arc<[T]> in iced_graphics::mesh::Indexed
#3070
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...::mesh::Indexed`
Failing CI is from an upstream rustdoc change: rust-lang/rust#138907
mahlquistj
commented
Oct 9, 2025
This is great. We have ~25% performance increase by reusing the meshes! Hoping this gets merged soon! 👍
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I have large meshes that I'd like to not have to recreate/clone every time I draw them. When using
wgpuI can use aiced_wgpu::geometry::Cache, however this doesn't work for other renderers. Since you can't query the renderer's type at runtime it makes sense to me to make reuse possible with this change.