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Async task utility package for Unity
Helper methods for starting tasks on the Unity thread.
Start and await coroutines from any thread.
Open the package manager window (menu: Window > Package Manager)
Select "Add package from git URL...", fill in the pop-up with the following link:
https://github.com/coryleach/UnityAsync.git#1.0.7
Find the manifest.json file in the Packages folder of your project and edit it to look like this:
{ "dependencies": { "com.gameframe.async": "https://github.com/coryleach/UnityAsync.git#1.0.7", ... }, }
The package is available on the openupm registry. It's recommended to install it via openupm-cli.
openupm add com.gameframe.async//Start a coroutine from anywhere without a monobehaviour //Your coroutine will run on the main thread var task = CoroutineRunner.RunAsync(MyCoroutine()); //You can await the returned task which will complete when the coroutine is done await task;
//This will execute MyMethod on the main Unity thread var task = UnityTaskUtil.RunOnUnityThreadAsync(MyMethod); //A task is returned that you can await await task;
// Currently on main thread await Awaiters.BackgroundThread; //You should now be on a background thread //Await one frame await Awaiters.NextFrame; //Currently on a background thread await Awaiters.MainUnityThread; //Task is now running on the Unity main thread
π€ Cory Leach
- Twitter: @coryleach
- Github: @coryleach
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