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@@ -382,6 +382,8 @@ A categorized collection of awesome Unity open source on GitHub.
- [UnityGradientBackground](https://github.com/miguel12345/UnityGradientBackground) - Get a beautiful background gradient just by adding a simple script to your camera
- [DepthInverseProjection](https://github.com/keijiro/DepthInverseProjection) - An example showing how to inverse-project depth samples into the view/world space
- [WavTexture](https://github.com/keijiro/WavTexture) - A Unity example showing how to bake a waveform of an audio clip into a texture and use it in a shader
- [Smooth radial gradient shader](https://github.com/Nrjwolf/unity-shader-smooth-radial-gradient) - Helps to create radial gradient without banding by using noise
- [Radial fill shader](https://github.com/Nrjwolf/unity-shader-sprite-radial-fill) - Helps to create radial fill with sprite
# Editor Extensions
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@@ -469,6 +471,7 @@ A categorized collection of awesome Unity open source on GitHub.
- [ReorderableInspector](https://github.com/SubjectNerd-Unity/ReorderableInspector) - Automatic reorderable lists for Unity game engine components
- [unity-forge-property-drawers](https://github.com/rfadeev/unity-forge-property-drawers) - Custom propery drawers to ease fields value management
- [Unity3D_PropertyDrawer_AudioClip](https://github.com/samsawyer85/Unity3D_PropertyDrawer_AudioClip) - Draws a play button and waveform preview for serialized AudioClip fields
- [Auto attach components](https://github.com/Nrjwolf/unity-auto-attach-component-attributes) - This asset help you to auto attach components into your serialized fields in inpector. I started use it to avoid every time assign components in Awake/Start function.
## Editor Window
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@@ -503,6 +506,7 @@ A categorized collection of awesome Unity open source on GitHub.
- [Unity-LayoutExporter](https://github.com/rngtm/Unity-LayoutExporter) - Tool to import/export Unity layout settings(.wlt)
- [BuildSceneProcessor.cs](https://gist.github.com/mrcarriere/92322b70e1d7133d60a971cbd7b07604) - Automatically add a scene to your Build Settings
- [unity-aseprite-importer](https://github.com/martinhodler/unity-aseprite-importer) - Importer for Aseprite files (.ase, .aseprite)
- [SubAssetDragAndDrop](https://github.com/Maligan/unity-subassets-drag-and-drop) - Allows add/remove subasset with simple Drag&Drop operation
## Hot Key
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@@ -1061,6 +1065,7 @@ A categorized collection of awesome Unity open source on GitHub.
- [UnityNativeGallery](https://github.com/yasirkula/UnityNativeGallery) - A native Unity plugin to interact with Gallery/Photos on Android & iOS
- [iPhoneX-overlay](https://github.com/ianwaldrop/iPhoneX-overlay) - Unity Editor utility which masks the game view with the shape of an iPhone X
- [Unity.iOS.OnDemand](https://github.com/chromealex/Unity.iOS.OnDemand) - Useful to reduce iOS app size to ~70mb and compress your assets data using 7z
@@ -1173,6 +1178,7 @@ A categorized collection of awesome Unity open source on GitHub.
- [Game-Eye-2D](https://github.com/JasonHein/Game-Eye-2D) - A component based orthographic camera extension for unity that tracks 2D environments
- [Unity-CameraSizeToVelocity2D](https://github.com/tonisuo/Unity-CameraSizeToVelocity2D) - Simple script to change the cameras size depending on the velocity of the target
- [DeadSimple-Pixel-Perfect-Camera](https://github.com/cmilr/DeadSimple-Pixel-Perfect-Camera) - An exceedingly easy-to-use pixel perfect orthographic camera script for 2D scenes
- [Unity-Camera-Scaler](https://github.com/Nrjwolf/Unity-Camera-Scaler) - Scale camera with fixed width
## Physics
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