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andydbc/unity-frosted-glass

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unity-frosted-glass License Donate

This code reproduce a frosted glass effect in Unity (as seen in DOOM 2k16). It use a CommandBuffer attached to the main camera to render the scene in global rendertextures. A grayscale mask is then used to sample between these rendertextures in order to apply the desired blur.

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Limitations

  • Editor view don't render the effect.
  • Tested with Unity version 2017年1月1日f1

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License

MIT, see LICENSE for details.

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❄️ Test of a frosted glass material in Unity.

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AltStyle によって変換されたページ (->オリジナル) /