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Commit bf7f4fe

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加入《真实感水体渲染技术总结》
加入《真实感水体渲染技术总结》
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‎README.md‎

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@@ -57,6 +57,7 @@ Keep Reading , Keep Writing , Keep Coding.
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- [《GPU Gems 3》全书核心内容提炼总结](https://github.com/QianMo/Game-Programmer-Study-Notes/blob/master/Content/%E3%80%8AGPU%20Gems%203%E3%80%8B%E5%85%A8%E4%B9%A6%E6%8F%90%E7%82%BC%E6%80%BB%E7%BB%93/Part2/README.md) - 盘点、提炼和总结了《GPU Gems 3》全书总计28章的核心内容。
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- [《GPU Pro 1》全书核心内容提炼总结](https://github.com/QianMo/Game-Programmer-Study-Notes/blob/master/Content/%E3%80%8AGPU%20Pro%201%E3%80%8B%E5%85%A8%E4%B9%A6%E6%8F%90%E7%82%BC%E6%80%BB%E7%BB%93/README.md) - 盘点、提炼和总结了《GPU Pro 1 》全书总计22章的核心内容。
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- [【真实感水体渲染技术总结】](https://github.com/QianMo/Game-Programmer-Study-Notes/blob/master/Content/%E7%9C%9F%E5%AE%9E%E6%84%9F%E6%B0%B4%E4%BD%93%E6%B8%B2%E6%9F%93%E6%8A%80%E6%9C%AF%E6%80%BB%E7%BB%93/README.md) - 文章对游戏以及电影业界的真实感水体渲染技术从发展史、知识体系、波形模拟技术以及着色技术等多个方面进行了较为系统的总结,文末也对业界优秀的水体实时渲染开源库进行了盘点。
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