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Releases: IntoTheDev/Save-System-for-Unity

Save System v1.1 MessagePack

27 Jul 19:06
@IntoTheDev IntoTheDev
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  • Now adapted to use MessagePack v3. No more manual code generation needed for AOT platforms
  • Added automatic save file backup
Assets 3
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Save System v1.8 Odin Serializer

04 May 16:18
@IntoTheDev IntoTheDev
7d8ff29
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  • Removed internal Item allocation.
  • Asset reference resolver now uses ushort instead of string. It has also been backported to the MessagePack version.
  • AOT (IL2CPP) no longer requires you to create an ITypeProvider, except in very rare and unusual cases.

Update from the previous version requires you to add all asset references again. So, do NOT update if your game is in production and you do not want to break users' save files.

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Save System v1.0 MessagePack

24 Jun 21:53
@IntoTheDev IntoTheDev
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This version has better performance and less file size, but it's a little bit more difficult to use than Odin Serializer's version.

  • Changed Odin Serializer to MessagePack
  • Made API more clear and extensible
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Save System v1.7

18 Jul 19:19
@IntoTheDev IntoTheDev
ac3ed27
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  • Updated Odin Serializer. Resulted in AOT dll generation fix on some versions of Unity.
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Save System v1.6

12 Jun 14:12
@IntoTheDev IntoTheDev
aed4c08
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  • Added AOT (IL2CPP) support
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Save System v1.5

09 May 17:08
@IntoTheDev IntoTheDev

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  • Fixed assets resolver that causes file corruption
  • Fixed bug on Andoid and IOS
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Save System v1.4

04 May 13:06
@IntoTheDev IntoTheDev

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  • Assets serialization
  • Overall improvements
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Save System v1.3

02 May 09:25
@IntoTheDev IntoTheDev

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  • Odin Serializer integration
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Save System v1.2

06 Dec 08:17
@IntoTheDev IntoTheDev

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Big rework

04 Dec 14:23
@IntoTheDev IntoTheDev
c3f1371
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  • Saving/loading process was simplified (Class/struct with ISerializable interface is not needed anymore).
  • New API (HasKey, DeleteKey, DeleteAll)
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