Skip to content

Navigation Menu

Sign in
Appearance settings

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Sign up
Appearance settings

GoMudEngine/GoMud

GoMud

image

GoMud is an in-development open source MUD (Multi-user Dungeon) game world and library.

It ships with a default world to play in, but can be overwritten or modified to build your own world using built-in tools.

User Support

If you have comments, questions, suggestions:

Github Discussions - Don't be shy. Your questions or requests might help others too.

Discord Server - Get more interactive help in the GoMud Discord server.

Guides - Community created guides to help get started.

Contributor Guide

Interested in contributing? Check out our CONTRIBUTING.md to learn about the process.

Screenshots

Click below to see in-game screenshots of just a handful of features:

Feature Screenshots

ANSI Colors

Colorization is handled through extensive use of my github.com/GoMudEngine/ansitags library.

Small Feature Demos

Connecting

TELNET : connect to localhost on port 33333 with a telnet client

WEB CLIENT: http://localhost/webclient

Default Username: admin

Default Password: password

Env Vars

When running several environment variables can be set to alter behaviors of the mud:

  • CONFIG_PATH=/path/to/alternative/config.yaml - This can provide a path to a copy of the config.yaml containing only values you wish to override. This way you don't have to modify the original config.yaml
  • LOG_PATH=/path/to/log.txt - This will write all logs to a specified file. If unspecified, will write to stderr.
  • LOG_LEVEL={LOW/MEDIUM/HIGH} - This sets how verbose you want the logs to be. (Note: Log files rotate every 100MB)
  • LOG_NOCOLOR=1 - If set, logs will be written without colorization.

Why Go?

Why not?

Go provides a lot of terrific benefits such as:

  • Compatible - High degree of compatibility across platforms or CPU Architectures. Go code quite painlessly compiles for Windows, Linux, ARM, etc. with minimal to no changes to the code.
  • Fast - Go is fast. From execution to builds. The current GoMud project builds on a Macbook in less than a couple of seconds.
  • Opinionated - Go style and patterns are well established and provide a reliable way to dive into a project and immediately feel familiar with the style.
  • Modern - Go is a relatively new/modern language without the burden of "every feature people thought would be useful in the last 30 or 40 years" added to it.
  • Upgradable - Go's promise of maintaining backward compatibility means upgrading versions over time remains a simple and painless process (If not downright invisible).
  • Statically Linked - If you have the binary, you have the working program. Externally linked dependencies (and whether you have them) are not an issue.
  • No Central Registries - Go is built to naturally incorporate library includes straight from their repos (such as git). This is neato.
  • Concurrent - Go has concurrency built in as a feature of the language, not a library you include.

Packages

No packages published

AltStyle によって変換されたページ (->オリジナル) /