Skip to content

Navigation Menu

Sign in
Appearance settings

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Sign up
Appearance settings

Releases: FunTechInc/use-shader-fx

v1.1.15

12 Apr 08:04
@takuma-hmng8 takuma-hmng8
ae9036f
This commit was created on GitHub.com and signed with GitHub’s verified signature.
GPG key ID: B5690EEEBB952194
Verified
Learn about vigilant mode.

Choose a tag to compare

  • Addition of useMotionBlur.
  • Add isSizeUpdate for all hooks as an option at initialisation (can choose whether to setSize FBO for dpr updates etc.)
  • Refactoring
Assets 2
Loading
ektogamat reacted with heart emoji
1 person reacted

v1.1.13

10 Apr 05:24
@takuma-hmng8 takuma-hmng8
f3c610e
This commit was created on GitHub.com and signed with GitHub’s verified signature.
GPG key ID: B5690EEEBB952194
Verified
Learn about vigilant mode.

Choose a tag to compare

When using some expensive FX (such as useFluid), lowering the dpr of the FBO of that FX can improve performance.

const [updateFx, setParams, fxObject] = useSomeFx({ size, dpr: 0.01 });

Also, you can make more detailed adjustments by passing an object to dpr instead of number.

type Dpr =
 | number
 | {
 dpr: number;
 /** you can set whether `dpr` affects `shader` and `fbo`. default is `true` for both */
 effect?: {
 /** default : `true` */
 shader?: boolean;
 /** default : `true` */
 fbo?: boolean;
 };
 };
Loading
nhtoby311 reacted with heart emoji
1 person reacted

v1.1.2 : ⚡️ More FXs, Less GLSL

27 Feb 02:52
@takuma-hmng8 takuma-hmng8
9d50c82
This commit was created on GitHub.com and signed with GitHub’s verified signature.
GPG key ID: B5690EEEBB952194
Verified
Learn about vigilant mode.

Choose a tag to compare

Various changes have been made 🔨
See Storybook and README for details. 🙇‍♂️

By the way, I also made a cool demo packed with v1.1.0 ~ features! ⚡️
use-shader-fx.vercel.app

Loading
joevingracien and nhtoby311 reacted with heart emoji
2 people reacted

v1.0.37

15 Jan 10:48
@takuma-hmng8 takuma-hmng8
0aec64f
This commit was created on GitHub.com and signed with GitHub’s verified signature. The key has expired.
GPG key ID: 4AEE18F83AFDEB23
Expired
Verified
Learn about vigilant mode.

Choose a tag to compare

  • Overall refactoring
  • clear() of useSingleFBO, useDoubleFBO, useCopyTexture is now executed by default
Loading
nhtoby311 reacted with heart emoji
1 person reacted

v1.0.34

12 Jan 03:03
@takuma-hmng8 takuma-hmng8
fdd6e6d
This commit was created on GitHub.com and signed with GitHub’s verified signature. The key has expired.
GPG key ID: 4AEE18F83AFDEB23
Expired
Verified
Learn about vigilant mode.

Choose a tag to compare

  • Overall refactoring
  • Modified to allow MSAA samples to be set during initialisation of FxHooks
Loading

v1.0.32

11 Jan 03:14
@takuma-hmng8 takuma-hmng8
c5a4d8a
This commit was created on GitHub.com and signed with GitHub’s verified signature. The key has expired.
GPG key ID: 4AEE18F83AFDEB23
Expired
Verified
Learn about vigilant mode.

Choose a tag to compare

update useSingleFBO/useDoubleFBO

  • Added the depthTexture , If set, the scene depth will be rendered to this texture. Default is false.
Loading

v1.0.31

11 Jan 02:37
@takuma-hmng8 takuma-hmng8
e2953d1
This commit was created on GitHub.com and signed with GitHub’s verified signature. The key has expired.
GPG key ID: 4AEE18F83AFDEB23
Expired
Verified
Learn about vigilant mode.

Choose a tag to compare

update useSingleFBO/useDoubleFBO

  • Added the ability to specify MSAA samples. Default is 0
  • Added the ability to specify depthBuffer. Default is false
Loading

v1.0.30

10 Jan 05:57
@takuma-hmng8 takuma-hmng8
97b5ac7
This commit was created on GitHub.com and signed with GitHub’s verified signature. The key has expired.
GPG key ID: 4AEE18F83AFDEB23
Expired
Verified
Learn about vigilant mode.

Choose a tag to compare

Bug fixes

some minor bug fixes

Loading

v1.0.29

26 Dec 08:19
@takuma-hmng8 takuma-hmng8
52c345f
This commit was created on GitHub.com and signed with GitHub’s verified signature. The key has expired.
GPG key ID: 4AEE18F83AFDEB23
Expired
Verified
Learn about vigilant mode.

Choose a tag to compare

Fixed useBlending

Fixed so that if dodgeColor is not set, the map color is applied as is.

Loading

v1.0.27

25 Dec 05:19
@takuma-hmng8 takuma-hmng8
7759369
This commit was created on GitHub.com and signed with GitHub’s verified signature. The key has expired.
GPG key ID: 4AEE18F83AFDEB23
Expired
Verified
Learn about vigilant mode.

Choose a tag to compare

DOMRect is now updated even outside the intersection of target

Changed DomSyncerObject's DOMRect to be updated even outside the target's intersection.

Loading
Previous 1
Previous

AltStyle によって変換されたページ (->オリジナル) /