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Releases: FunTechInc/use-shader-fx
Releases · FunTechInc/use-shader-fx
v1.1.15
@takuma-hmng8
takuma-hmng8
ae9036f
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- Addition of
useMotionBlur. - Add
isSizeUpdatefor all hooks as an option at initialisation (can choose whether to setSize FBO for dpr updates etc.) - Refactoring
Assets 2
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v1.1.13
@takuma-hmng8
takuma-hmng8
f3c610e
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When using some expensive FX (such as useFluid), lowering the dpr of the FBO of that FX can improve performance.
const [updateFx, setParams, fxObject] = useSomeFx({ size, dpr: 0.01 });
Also, you can make more detailed adjustments by passing an object to dpr instead of number.
type Dpr = | number | { dpr: number; /** you can set whether `dpr` affects `shader` and `fbo`. default is `true` for both */ effect?: { /** default : `true` */ shader?: boolean; /** default : `true` */ fbo?: boolean; }; };
Assets 2
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v1.1.2 : ⚡️ More FXs, Less GLSL
@takuma-hmng8
takuma-hmng8
9d50c82
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Various changes have been made 🔨
See Storybook and README for details. 🙇♂️
By the way, I also made a cool demo packed with v1.1.0 ~ features! ⚡️
use-shader-fx.vercel.app
Assets 2
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v1.0.37
@takuma-hmng8
takuma-hmng8
0aec64f
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- Overall refactoring
- clear() of
useSingleFBO,useDoubleFBO,useCopyTextureis now executed by default
Assets 2
1 person reacted
v1.0.34
@takuma-hmng8
takuma-hmng8
fdd6e6d
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- Overall refactoring
- Modified to allow MSAA samples to be set during initialisation of FxHooks
Assets 2
v1.0.32
@takuma-hmng8
takuma-hmng8
c5a4d8a
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update useSingleFBO/useDoubleFBO
- Added the depthTexture , If set, the scene depth will be rendered to this texture. Default is false.
Assets 2
v1.0.31
@takuma-hmng8
takuma-hmng8
e2953d1
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update useSingleFBO/useDoubleFBO
- Added the ability to specify MSAA samples. Default is 0
- Added the ability to specify depthBuffer. Default is false
Assets 2
v1.0.30
@takuma-hmng8
takuma-hmng8
97b5ac7
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Bug fixes
some minor bug fixes
Assets 2
v1.0.29
@takuma-hmng8
takuma-hmng8
52c345f
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Fixed useBlending
Fixed so that if dodgeColor is not set, the map color is applied as is.
Assets 2
v1.0.27
@takuma-hmng8
takuma-hmng8
7759369
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DOMRect is now updated even outside the intersection of target
Changed DomSyncerObject's DOMRect to be updated even outside the target's intersection.