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Save Game Free is a free and simple but powerful solution for saving and loading game data in unity.

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BayatGames/SaveGameFree

Save Game Free

Save Game Free is a free and simple but powerful solution for saving and loading game data in Unity Game Engine.

Save Game Free Logo

Features

The below features made Save Game Free excellent:

  • Cross Platform (Windows, Linux, Mac OS X, Android, iOS, tvOS, SamsungTV, WebGL, ...)
  • Auto Save
  • Web Support
  • Encryption with improved security
  • Async/Await Support for non-blocking file operations
  • Enhanced Error Handling with detailed exception messages
  • Memory-efficient with automatic resource cleanup
  • Easy to Use
  • Simple but Powerful
  • Unity 6 Compatible

Download

✨ Download from Asset Store

πŸš€ Download the latest version from the Releases section

πŸ”₯ Download the Source Code

Getting Started

Basic Usage

Here is a simple usage of Save Game Free:

SaveGame.Save<int>("score", score);

Full example:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Bayat.Unity.SaveGameFree;
public class SimpleUsage : MonoBehaviour
{
 public int score;
 void OnApplicationQuit()
 {
 SaveGame.Save<int>("score", score);
 }
 void Start()
 {
 // Load with default value
 score = SaveGame.Load<int>("score", 0);
 }
}

Async Usage (Recommended for large files)

For better performance with large save files, use async methods:

using System.Threading.Tasks;
using UnityEngine;
using Bayat.Unity.SaveGameFree;
public class AsyncUsage : MonoBehaviour
{
 public int score;
 async void OnApplicationQuit()
 {
 await SaveGame.SaveAsync<int>("score", score);
 }
 async void Start()
 {
 score = await SaveGame.LoadAsync<int>("score", 0);
 }
}

Encryption Usage

For sensitive data, enable encryption:

// Set a custom password (IMPORTANT: Use your own secure password!)
SaveGame.EncodePassword = "YourSecurePassword123!";
// Save with encryption
SaveGame.Save<string>("playerData", sensitiveData, encode: true);
// Load with encryption
var data = SaveGame.Load<string>("playerData", defaultValue: "", encode: true);

Resources

πŸ“– Documentation

License

MIT @ Bayat Games

Made with ❀️ by Bayat Games

Sponsor this project

Packages

No packages published

Contributors 4

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