Skip to content

Navigation Menu

Sign in
Appearance settings

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Sign up
Appearance settings

C# scripts for Saving and Loading for games made with Unity game engine

AlHasanSony/save-load-unity-csharp

Folders and files

NameName
Last commit message
Last commit date

Latest commit

History

7 Commits

Repository files navigation

SaveLoadManager C# Script for Unity Projects

This repository contains C# scripts for the Unity game engine that implement a versatile SaveLoadManager.

Two versions are available:

  • One utilizes BinaryFormatter and FileStream for robust data storage.
  • The other offers a lightweight storage solution using PlayerPrefs.

These scripts enable you to efficiently save and load game data, simplifying the process of managing and persisting player progress in your Unity projects.

Feel free to explore and integrate these scripts into your Unity games!

About

C# scripts for Saving and Loading for games made with Unity game engine

Topics

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

AltStyle によって変換されたページ (->オリジナル) /