1 /*
2 * Copyright (c) 2013 Vittorio Giovara <vittorio.giovara@gmail.com>
3 *
4 * This file is part of FFmpeg.
5 *
6 * FFmpeg is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
10 *
11 * FFmpeg is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
15 *
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with FFmpeg; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
19 */
20
21 /**
22 * @file
23 * @ingroup lavu_video_stereo3d
24 * Stereoscopic video
25 */
26
27 #ifndef AVUTIL_STEREO3D_H
28 #define AVUTIL_STEREO3D_H
29
30 #include <stdint.h>
31
33
34 /**
35 * @defgroup lavu_video_stereo3d Stereo3D types and functions
36 * @ingroup lavu_video
37 *
38 * A stereoscopic video file consists in multiple views embedded in a single
39 * frame, usually describing two views of a scene. This file describes all
40 * possible codec-independent view arrangements.
41 *
42 * @{
43 */
44
45 /**
46 * List of possible 3D Types
47 */
49 /**
50 * Video is not stereoscopic (and metadata has to be there).
51 */
53
54 /**
55 * Views are next to each other.
56 *
57 * @code{.unparsed}
58 * LLLLRRRR
59 * LLLLRRRR
60 * LLLLRRRR
61 * ...
62 * @endcode
63 */
65
66 /**
67 * Views are on top of each other.
68 *
69 * @code{.unparsed}
70 * LLLLLLLL
71 * LLLLLLLL
72 * RRRRRRRR
73 * RRRRRRRR
74 * @endcode
75 */
77
78 /**
79 * Views are alternated temporally.
80 *
81 * @code{.unparsed}
82 * frame0 frame1 frame2 ...
83 * LLLLLLLL RRRRRRRR LLLLLLLL
84 * LLLLLLLL RRRRRRRR LLLLLLLL
85 * LLLLLLLL RRRRRRRR LLLLLLLL
86 * ... ... ...
87 * @endcode
88 */
90
91 /**
92 * Views are packed in a checkerboard-like structure per pixel.
93 *
94 * @code{.unparsed}
95 * LRLRLRLR
96 * RLRLRLRL
97 * LRLRLRLR
98 * ...
99 * @endcode
100 */
102
103 /**
104 * Views are next to each other, but when upscaling
105 * apply a checkerboard pattern.
106 *
107 * @code{.unparsed}
108 * LLLLRRRR L L L L R R R R
109 * LLLLRRRR => L L L L R R R R
110 * LLLLRRRR L L L L R R R R
111 * LLLLRRRR L L L L R R R R
112 * @endcode
113 */
115
116 /**
117 * Views are packed per line, as if interlaced.
118 *
119 * @code{.unparsed}
120 * LLLLLLLL
121 * RRRRRRRR
122 * LLLLLLLL
123 * ...
124 * @endcode
125 */
127
128 /**
129 * Views are packed per column.
130 *
131 * @code{.unparsed}
132 * LRLRLRLR
133 * LRLRLRLR
134 * LRLRLRLR
135 * ...
136 * @endcode
137 */
139
140 /**
141 * Video is stereoscopic but the packing is unspecified.
142 */
144 };
145
146 /**
147 * List of possible view types.
148 */
150 /**
151 * Frame contains two packed views.
152 */
154
155 /**
156 * Frame contains only the left view.
157 */
159
160 /**
161 * Frame contains only the right view.
162 */
164
165 /**
166 * Content is unspecified.
167 */
169 };
170
171 /**
172 * List of possible primary eyes.
173 */
175 /**
176 * Neither eye.
177 */
179
180 /**
181 * Left eye.
182 */
184
185 /**
186 * Right eye
187 */
189 };
190
191 /**
192 * Inverted views, Right/Bottom represents the left view.
193 */
194 #define AV_STEREO3D_FLAG_INVERT (1 << 0)
195
196 /**
197 * Stereo 3D type: this structure describes how two videos are packed
198 * within a single video surface, with additional information as needed.
199 *
200 * @note The struct must be allocated with av_stereo3d_alloc() and
201 * its size is not a part of the public ABI.
202 */
204 /**
205 * How views are packed within the video.
206 */
208
209 /**
210 * Additional information about the frame packing.
211 */
213
214 /**
215 * Determines which views are packed.
216 */
218
219 /**
220 * Which eye is the primary eye when rendering in 2D.
221 */
223
224 /**
225 * The distance between the centres of the lenses of the camera system,
226 * in micrometers. Zero if unset.
227 */
229
230 /**
231 * Relative shift of the left and right images, which changes the zero parallax plane.
232 * Range is -1.0 to 1.0. Zero if unset.
233 */
235
236 /**
237 * Horizontal field of view, in degrees. Zero if unset.
238 */
241
242 /**
243 * Allocate an AVStereo3D structure and set its fields to default values.
244 * The resulting struct can be freed using av_freep().
245 *
246 * @return An AVStereo3D filled with default values or NULL on failure.
247 */
249
250 /**
251 * Allocate an AVStereo3D structure and set its fields to default values.
252 * The resulting struct can be freed using av_freep().
253 *
254 * @return An AVStereo3D filled with default values or NULL on failure.
255 */
257
258 /**
259 * Allocate a complete AVFrameSideData and add it to the frame.
260 *
261 * @param frame The frame which side data is added to.
262 *
263 * @return The AVStereo3D structure to be filled by caller.
264 */
266
267 /**
268 * Provide a human-readable name of a given stereo3d type.
269 *
270 * @param type The input stereo3d type value.
271 *
272 * @return The name of the stereo3d value, or "unknown".
273 */
275
276 /**
277 * Get the AVStereo3DType form a human-readable name.
278 *
279 * @param name The input string.
280 *
281 * @return The AVStereo3DType value, or -1 if not found.
282 */
284
285 /**
286 * Provide a human-readable name of a given stereo3d view.
287 *
288 * @param type The input stereo3d view value.
289 *
290 * @return The name of the stereo3d view value, or "unknown".
291 */
293
294 /**
295 * Get the AVStereo3DView form a human-readable name.
296 *
297 * @param name The input string.
298 *
299 * @return The AVStereo3DView value, or -1 if not found.
300 */
302
303 /**
304 * Provide a human-readable name of a given stereo3d primary eye.
305 *
306 * @param type The input stereo3d primary eye value.
307 *
308 * @return The name of the stereo3d primary eye value, or "unknown".
309 */
311
312 /**
313 * Get the AVStereo3DPrimaryEye form a human-readable name.
314 *
315 * @param name The input string.
316 *
317 * @return The AVStereo3DPrimaryEye value, or -1 if not found.
318 */
320
321 /**
322 * @}
323 */
324
325 #endif /* AVUTIL_STEREO3D_H */