1 /*
2 * This file is part of FFmpeg.
3 *
4 * FFmpeg is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
8 *
9 * FFmpeg is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
13 *
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with FFmpeg; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
17 */
18
23
24 #define CGROUPS (int [3]){ 32, 32, 1 }
25
28
33
34 /* Shader updators, must be in the main filter struct */
37
38 /* Push constants / options */
39 struct {
43
45 C(0,
void distort_rgb(ivec2
size, ivec2
pos) )
47 C(1,
const vec2 p = ((vec2(
pos)/vec2(
size)) - 0.5
f)*2.0
f; )
48 C(1,
const vec2 o = p * (dist - 1.0
f); )
51 C(1, res.r = texture(input_img[0], ((p - o)/2.0
f) + 0.5
f).
r; )
52 C(1, res.g = texture(input_img[0], ((p )/2.0
f) + 0.5
f).
g; )
53 C(1, res.b = texture(input_img[0], ((p + o)/2.0
f) + 0.5
f).
b; )
54 C(1, res.a = texture(input_img[0], ((p )/2.0
f) + 0.5
f).
a; )
55 C(1, imageStore(output_img[0],
pos, res); )
58 C(0,
void distort_chroma(
int idx, ivec2
size, ivec2
pos) )
60 C(1, vec2 p = ((vec2(
pos)/vec2(
size)) - 0.5
f)*2.0
f; )
61 C(1,
float d = sqrt(p.x*p.x + p.y*p.y); )
62 C(1, p *=
d / (
d* dist); )
63 C(1, vec4 res = texture(input_img[idx], (p/2.0
f) + 0.5
f); )
64 C(1, imageStore(output_img[idx],
pos, res); )
66 };
67
69 {
70 int err;
75
77
78 /* Create a sampler */
80 if (!sampler)
82
86
87 /* Normalize options */
88 s->opts.dist[0] = (
s->opts.dist[0] / 100.0f) + 1.0
f;
89 s->opts.dist[1] = (
s->opts.dist[1] / 100.0f) + 1.0
f;
90
91 { /* Create the shader */
93 {
95 .type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
96 .dimensions = 2,
98 .stages = VK_SHADER_STAGE_COMPUTE_BIT,
99 .updater =
s->input_images,
100 .sampler = sampler,
101 },
102 {
103 .name = "output_img",
104 .type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
106 .mem_quali = "writeonly",
107 .dimensions = 2,
109 .stages = VK_SHADER_STAGE_COMPUTE_BIT,
110 .updater =
s->output_images,
111 },
112 };
113
115 VK_SHADER_STAGE_COMPUTE_BIT);
116 if (!shd)
118
120
121 GLSLC(0,
layout(push_constant, std430) uniform pushConstants { );
122 GLSLC(1, vec2 dist; );
125
127 VK_SHADER_STAGE_COMPUTE_BIT);
128
130
134 GLSLC(1, ivec2
pos = ivec2(gl_GlobalInvocationID.xy); );
136 GLSLC(1, distort_rgb(imageSize(output_img[0]),
pos); );
137 } else {
138 GLSLC(1, ivec2
size = imageSize(output_img[0]); );
140 GLSLC(1, vec4 res = texture(input_img[0], npos); );
141 GLSLC(1, imageStore(output_img[0],
pos, res); );
149 GLSLF(2, res = texture(input_img[%
i], npos); ,
i);
150 GLSLF(2, imageStore(output_img[%
i],
pos, res); ,
i);
152 }
153 }
155
157 }
158
161
162 /* Execution context */
164
166
167 return 0;
168
170 return err;
171 }
172
174 {
175 int err = 0;
176 VkCommandBuffer cmd_buf;
185
186 /* Update descriptors and init the exec context */
189
192 &
s->input_images[
i].imageView, in->
img[
i],
195
197 &
s->output_images[
i].imageView,
out->img[
i],
200
201 s->input_images[
i].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
202 s->output_images[
i].imageLayout = VK_IMAGE_LAYOUT_GENERAL;
203 }
204
206
208 VkImageMemoryBarrier bar[2] = {
209 {
210 .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
211 .srcAccessMask = 0,
212 .dstAccessMask = VK_ACCESS_SHADER_READ_BIT,
214 .newLayout =
s->input_images[
i].imageLayout,
215 .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
216 .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
218 .subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
219 .subresourceRange.levelCount = 1,
220 .subresourceRange.layerCount = 1,
221 },
222 {
223 .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
224 .srcAccessMask = 0,
225 .dstAccessMask = VK_ACCESS_SHADER_WRITE_BIT,
226 .oldLayout =
out->layout[
i],
227 .newLayout =
s->output_images[
i].imageLayout,
228 .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
229 .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
230 .image =
out->img[
i],
231 .subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
232 .subresourceRange.levelCount = 1,
233 .subresourceRange.layerCount = 1,
234 },
235 };
236
237 vk->CmdPipelineBarrier(cmd_buf, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
238 VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0,
240
241 in->
layout[
i] = bar[0].newLayout;
242 in->
access[
i] = bar[0].dstAccessMask;
243
244 out->layout[
i] = bar[1].newLayout;
245 out->access[
i] = bar[1].dstAccessMask;
246 }
247
249
251 0,
sizeof(
s->opts), &
s->opts);
252
253 vk->CmdDispatch(cmd_buf,
256
259
261 if (err)
262 return err;
263
265
266 return err;
267
270 return err;
271 }
272
274 {
275 int err;
279
284 }
285
288
290
292 if (err < 0)
294
296
298
302 return err;
303 }
304
306 {
308
310
312 }
313
314 #define OFFSET(x) offsetof(ChromaticAberrationVulkanContext, x)
315 #define FLAGS (AV_OPT_FLAG_FILTERING_PARAM | AV_OPT_FLAG_VIDEO_PARAM)
320 };
321
323
325 {
330 },
331 };
332
334 {
338 },
339 };
340
342 .
name =
"chromaber_vulkan",
350 .priv_class = &chromaber_vulkan_class,
352 };