1 /*
2 * Copyright (c) 2013 Vittorio Giovara <vittorio.giovara@gmail.com>
3 *
4 * This file is part of FFmpeg.
5 *
6 * FFmpeg is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
10 *
11 * FFmpeg is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
15 *
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with FFmpeg; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
19 */
20
21 /**
22 * @file
23 * @ingroup lavu_video_stereo3d
24 * Stereoscopic video
25 */
26
27 #ifndef AVUTIL_STEREO3D_H
28 #define AVUTIL_STEREO3D_H
29
30 #include <stdint.h>
31
33
34 /**
35 * @defgroup lavu_video_stereo3d Stereo3D types and functions
36 * @ingroup lavu_video
37 *
38 * A stereoscopic video file consists in multiple views embedded in a single
39 * frame, usually describing two views of a scene. This file describes all
40 * possible codec-independent view arrangements.
41 *
42 * @{
43 */
44
45 /**
46 * List of possible 3D Types
47 */
49 /**
50 * Video is not stereoscopic (and metadata has to be there).
51 */
53
54 /**
55 * Views are next to each other.
56 *
57 * @code{.unparsed}
58 * LLLLRRRR
59 * LLLLRRRR
60 * LLLLRRRR
61 * ...
62 * @endcode
63 */
65
66 /**
67 * Views are on top of each other.
68 *
69 * @code{.unparsed}
70 * LLLLLLLL
71 * LLLLLLLL
72 * RRRRRRRR
73 * RRRRRRRR
74 * @endcode
75 */
77
78 /**
79 * Views are alternated temporally.
80 *
81 * @code{.unparsed}
82 * frame0 frame1 frame2 ...
83 * LLLLLLLL RRRRRRRR LLLLLLLL
84 * LLLLLLLL RRRRRRRR LLLLLLLL
85 * LLLLLLLL RRRRRRRR LLLLLLLL
86 * ... ... ...
87 * @endcode
88 */
90
91 /**
92 * Views are packed in a checkerboard-like structure per pixel.
93 *
94 * @code{.unparsed}
95 * LRLRLRLR
96 * RLRLRLRL
97 * LRLRLRLR
98 * ...
99 * @endcode
100 */
102
103 /**
104 * Views are next to each other, but when upscaling
105 * apply a checkerboard pattern.
106 *
107 * @code{.unparsed}
108 * LLLLRRRR L L L L R R R R
109 * LLLLRRRR => L L L L R R R R
110 * LLLLRRRR L L L L R R R R
111 * LLLLRRRR L L L L R R R R
112 * @endcode
113 */
115
116 /**
117 * Views are packed per line, as if interlaced.
118 *
119 * @code{.unparsed}
120 * LLLLLLLL
121 * RRRRRRRR
122 * LLLLLLLL
123 * ...
124 * @endcode
125 */
127
128 /**
129 * Views are packed per column.
130 *
131 * @code{.unparsed}
132 * LRLRLRLR
133 * LRLRLRLR
134 * LRLRLRLR
135 * ...
136 * @endcode
137 */
139 };
140
141 /**
142 * List of possible view types.
143 */
145 /**
146 * Frame contains two packed views.
147 */
149
150 /**
151 * Frame contains only the left view.
152 */
154
155 /**
156 * Frame contains only the right view.
157 */
159 };
160
161 /**
162 * Inverted views, Right/Bottom represents the left view.
163 */
164 #define AV_STEREO3D_FLAG_INVERT (1 << 0)
165
166 /**
167 * Stereo 3D type: this structure describes how two videos are packed
168 * within a single video surface, with additional information as needed.
169 *
170 * @note The struct must be allocated with av_stereo3d_alloc() and
171 * its size is not a part of the public ABI.
172 */
174 /**
175 * How views are packed within the video.
176 */
178
179 /**
180 * Additional information about the frame packing.
181 */
183
184 /**
185 * Determines which views are packed.
186 */
189
190 /**
191 * Allocate an AVStereo3D structure and set its fields to default values.
192 * The resulting struct can be freed using av_freep().
193 *
194 * @return An AVStereo3D filled with default values or NULL on failure.
195 */
197
198 /**
199 * Allocate a complete AVFrameSideData and add it to the frame.
200 *
201 * @param frame The frame which side data is added to.
202 *
203 * @return The AVStereo3D structure to be filled by caller.
204 */
206
207 /**
208 * Provide a human-readable name of a given stereo3d type.
209 *
210 * @param type The input stereo3d type value.
211 *
212 * @return The name of the stereo3d value, or "unknown".
213 */
215
216 /**
217 * Get the AVStereo3DType form a human-readable name.
218 *
219 * @param name The input string.
220 *
221 * @return The AVStereo3DType value, or -1 if not found.
222 */
224
225 /**
226 * @}
227 */
228
229 #endif /* AVUTIL_STEREO3D_H */